- Oct 14, 2015
- 58
- 3
NEW PROBLEM:
Status: RESOLVED
I have encountered another problem and I didn't want to make a new thread so I'm posting it here. I have tried searching for it but I didn't find anything special.
Problem:
The lighting in my map is no longer working. (No shadows, no lights. All textures are always fully lit.)
On a late night I decided to compile my map faster so I wouldn't have to wait as long. The lighting disappeared. Maybe this is my compile settings but I have not been able to figure out what the problem is yet.
Compile Settings (Normal):
Run BSP: Normal
Run VIS: Normal
Run RAD: Normal
HDR: Checked
The Ligh_environment is unchanged.
It's not a problem with my game since lighting works on other maps.
HOW TO FIX:
Problem:
Code:
<number> degenerate faces
Identifying the degenerate brush:
Finding the map version where the lighting first disappeared.
Looked what was different between that version and the previous version.
I saw that I had added some cylinders (but made from arches).
The arch wall width was set to a higher value than the actual size of the arch.
Solution:
Remaking this with a proper wall width fixed my issue.
OLD PROBLEM:
Status: RESOLVED
Hello wonderful people! I just started making my first map and I encountered one major problem along the way!
Before you ask, yes, I have checked the compile log and according to it I have no leaks or any other issues.
Sometimes, a third of the map, or half the map doesn't exist even in game. I have no idea what this is and it's been a problem ever since I only had a cubic room: One wall on one side was simply gone. And correct me if I'm wrong but leaks don't remove entire control points, walls and areas of entire maps?
However I have found a problem to fix this, but it doesn't work every time it happens. I save the project with a new name, and render it again.
As I said, this will fix it most times, maybe around two thirds of the time.
But I'd like to know if there are permanent fixes.
Screenshots:
With the issue:
After renaming project name and re-rendering:
Thanks in advance!
HOW TO FIX:
Make sure
is OFF when you start the compile
Status: RESOLVED
I have encountered another problem and I didn't want to make a new thread so I'm posting it here. I have tried searching for it but I didn't find anything special.
Problem:
The lighting in my map is no longer working. (No shadows, no lights. All textures are always fully lit.)
On a late night I decided to compile my map faster so I wouldn't have to wait as long. The lighting disappeared. Maybe this is my compile settings but I have not been able to figure out what the problem is yet.
Compile Settings (Normal):
Run BSP: Normal
Run VIS: Normal
Run RAD: Normal
HDR: Checked
The Ligh_environment is unchanged.
It's not a problem with my game since lighting works on other maps.
HOW TO FIX:
Problem:
Code:
<number> degenerate faces
Identifying the degenerate brush:
Finding the map version where the lighting first disappeared.
Looked what was different between that version and the previous version.
I saw that I had added some cylinders (but made from arches).
The arch wall width was set to a higher value than the actual size of the arch.
Solution:
Remaking this with a proper wall width fixed my issue.
OLD PROBLEM:
Status: RESOLVED
Hello wonderful people! I just started making my first map and I encountered one major problem along the way!
Before you ask, yes, I have checked the compile log and according to it I have no leaks or any other issues.
Sometimes, a third of the map, or half the map doesn't exist even in game. I have no idea what this is and it's been a problem ever since I only had a cubic room: One wall on one side was simply gone. And correct me if I'm wrong but leaks don't remove entire control points, walls and areas of entire maps?
However I have found a problem to fix this, but it doesn't work every time it happens. I save the project with a new name, and render it again.
As I said, this will fix it most times, maybe around two thirds of the time.
But I'd like to know if there are permanent fixes.
Screenshots:
With the issue:
After renaming project name and re-rendering:
Thanks in advance!
HOW TO FIX:
Make sure
Last edited: