Noob Question: Func_Brush not working?

Discussion in 'Mapping Questions & Discussion' started by Blue552, Sep 24, 2009.

  1. Blue552

    Blue552 L3: Member

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    Certain Entites not rendering! HALP!

    Some things don't spawn in TF2 like func_brushes and trigger_push.

    When I cut and past them from another map they work fine but when I make them they don't show up.

    The difference between mine and theirs is that there func_# has a hammerid.

    I think this is my problem how do I fix it?

    Any help would be greatly appreciated.
     
    Last edited: Sep 24, 2009
  2. Terr

    aa Terr Cranky Coder

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    When messing with brush entities, pay attention to whether :ig: is on or off. When it's on, Hammer will ignore the "grouping" that connects one-or-more brushes together under an entity, so if you go to the brush properties it will look as if it's not an entity.

    I'm not sure what you mean regarding a hammer-id.
     
  3. Blue552

    Blue552 L3: Member

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    Example:

    On a trigger_push that I make [which wont work] the entity shows name, parent, origin etc

    On a trigger_push which works [ Cut n Paste from a different map] the entity shows hammerid, name, parent ,origin etc.

    so there is simply a hammerid category which for some reason without prevents it from rendering.
     
  4. Ravidge

    aa Ravidge Grand Vizier

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    a trigger_push needs to have the correct 'flags' checked to work properly, double check yours.

    Hammerid is irrelevant and does nothing.