Non-solid displacements?

Mould

L2: Junior Member
Apr 9, 2010
52
3
Another question from a nub mapper.

Been looking at waterfalls, and I want to be able to walk through it, however, I am unable to do this as it is a displacement.

How can you make displacements non-solid? I've looked at surf_greatfissure, and I can see there that it is a displacement, but you can go through it. It also has a trigger_push but surely that would make you go through solids?
 

Mould

L2: Junior Member
Apr 9, 2010
52
3
Now I feel like a retard for not seeing that :(

What does Hull do? I imagine Phys is for players an objects and Ray is for light but hull?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Phys is for Vphysics based collisions, the only ones of which are in TF2 are grenades and stickies and dropped weapons.

Ray is a weird one. One of the things it does is make the displacement non-solid to rockets, I'm not sure what all else.

Hull is what you want. Players use a non-rotating collision hull for contact with objects.

Though actually for a waterfall, you can probably just check them all.