NODRAW.NET: Advanced tutorials by your favorite mappers!

Discussion in 'Mapping Questions & Discussion' started by MangyCarface, Dec 13, 2009.

  1. MangyCarface

    aa MangyCarface Mapper

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    Nodraw.net is a collaborative blog run by a group of the most knowledgeable mappers within the source engine.
    The site was developed by Nineaxis and is contributed to by many well-known names around the forums.

    Be sure to bookmark it and check back for regular updates going into explanation of the engine, gameplay theory and development tracking that will surely help you in your own endeavors!
     
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  2. The Political Gamer

    aa The Political Gamer

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  3. owly-oop

    aa owly-oop im birb

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    who are you to decide who my favorite mapper is /lol joke rant

    useful site yay
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Finally up and running then? :)

    Now if only i could get my review site up and running..
     
  5. Psy

    aa Psy The Imp Queen

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    Wish I could contribute as I'm liking the posts so far. :D
     
  6. luxatile

    aa luxatile deer

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    I'm not sure why you need your own blog instead of using this forum, but hey, as long as it's good, I'll be happy to keep it bookemarked.
     
  7. YM

    aa YM LVL100 YM

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    This site: TF2.
    Nodraw: Source.

    You have your answer
     
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  8. MangyCarface

    aa MangyCarface Mapper

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    There are a few reasons why this is preferred:

    1. Simple immediate link to a sequential blog (we have links to separate blogs here)
    2. Restricted privileges to those capable of writing quality material
    3. Not necessarily going to be a TF2 only blog. We have some material on HL2E2 already, even though it's only been a short while since we opened, and I personally plan on committing a lot of L4D2 material after the holidays. The emphasis is on source in general.

    If you feel you have something to contribute, msg me or another LDND group member on steam and we'll chat: If I don't know you by name (unlikely) portfolio work or previous writings would help~
     
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  9. Titanium

    Titanium L1: Registered

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    I have only read the first article and I have understood optimization better than before thank's a lot for sharing your knowledge.
     
  10. Nutomic

    Nutomic L11: Posh Member

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    Really nice tutorials already, but you need a fav-icon :D

    And the design is a bit too white-ish imo.
     
  11. YM

    aa YM LVL100 YM

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    There should already be a favicon, and the white, thats just a matter of taste/distaste
     
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  12. Nutomic

    Nutomic L11: Posh Member

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    Oh yeah now it works, seems the icon didnt show up.

    Stupid Firefox (not seriously)
     
  13. MrAlBobo

    MrAlBobo L13: Stunning Member

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    Even as a matter of taste it still needs some definition added, like...the body of the page is fixed and has a barely visible border around it, the background behind that should be a different color just to make the body stand out. Id suggest something off-white, like...#cccccc, but that is likely the same shade as the current border.

    Aside from that...i quite liked the optimization tutorial, and I almost posted a comment to see if the seamless texture thing existed in tf2.
     
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  14. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    D: Awesome Reads!
     
  15. YM

    aa YM LVL100 YM

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  16. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I'd love a post talking about height variation, the best ways to achieve good height variation without it being overpowered and the likes. I feel it's one of the things that is hardest in the layout process.
     
  17. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Watch/listen too the commentary on Gravelpit. That should explain a few things to you about it.

    A lot of these blog posts are simply re-itterations of a lot of the Valve commentary, but with additional technical explination.
     
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  18. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Having it in writing would be good to refer back to ;-)
     
  19. Radaka

    Radaka L7: Fancy Member

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    I'd like to see something about how to keep everything properly scaled during the initial blocking phase of building a level from scratch.
     
  20. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Prop_Ragdolls with heavy/sniper models