No_entry sign appears behind a door

Tobias03

L1: Registered
Jun 24, 2018
1
0
Team Fortress 2 6_24_2018 9_57_31 AM.png

This happens for no apparent reason and it's really frustrating. The no_entry signs shows up nicely on the RED team's door and not on BLU's, although they're exact copies of each other. Please help me fix this.
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
I randomly got this too last year. I don't really know how I fixed it but I remember just making completely new visualisers and doors etc
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
Seeing a dev textured map like that makes me want to start a new project... and I had the same problem too. I guess it's just a quirk with the source engine
 

henke37

aa
Sep 23, 2011
2,075
515
Check the z order. Putting both of the faces on the same plane is prone to errors like these.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
The Hammer arrangement is not the problem. You can see, from the screenshot, that the respawnroom visualizer is in front of the door because the edge of it renders in front of the doorframe.