No respawn for you!

T

The Asylum

So it's late at night and i've got a TRULY awful idea for a map.

It involves the standard RED defends, BLU attacks CP idea, with a twist. The deck is stacked heavily in RED's favor, and BLU is at a severe tactical disadvantage. The catch is that BLU respawns very very quickly (like 2 or 3 seconds), and has easy access to ammo and health supplies. RED on the other hand has very little at their disposal, and their respawn times are either HUUUUUGE (like 30 seconds or more), or I'm thinking no respawn at all for RED. (so it'll be like RED's playing on an Arena server while BLU's playing on a fast respawn server)

Thoughts? (other than it's exceptionally bad, of which I'm well aware)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
My first thought was that it sounds like MvM where you can actually play as the attacking team.
 

henke37

aa
Sep 23, 2011
2,075
515
I think it is called kamikaze when it is done for the purpose of gaining a strategic advantage.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
What if it was sort of like the old jailbreak mod, and people on one team that were killed on the "slow-spawning" team were captured instead and had to be freed?

Wish I could remember the name of the CTF map that did something like that.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Blue:
-Health
-Ammo
-30 Second Respawn

Red:
-No Health
-No Ammo
-Instant respawn