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Discussion in 'Map Factory' started by Mr. P. Kiwi, Apr 1, 2010.

  1. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Hello,
    I succede in sealing the map!
    I edited this so that you guys could see the progress on the map...
    I also took some of you advices and changed a bit the layout of the map.
    Thanks for all of you who helped untill this point!
     
    Last edited: Apr 5, 2010
  2. Engineer

    aa Engineer

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    Could you please upload your map to Dropbox, or TF2Maps so people don't have to wait to download it ;)
    If you do that, people will probably take a look at it.
     
  3. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Screenshots? :(
     
  4. Lancey

    aa Lancey Currently On: ?????

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    As much as you may need help with your own map, this is the showcase section. It's for finished or mostly finished products, not maps that you couldn't seal properly. This is something that belongs in a thread in Mapping Questions & Discussion. Again, the showcase is not the place to ask for someone to finish your map.

    EDIT:

    Perhaps it's leaking because there's nothing to seal it. There's no skybox.

    And I think you took Viaduct's spawn.
     
    Last edited: Apr 2, 2010
  5. Knight-Errant

    Knight-Errant L3: Member

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    Honestly, your layout bothers me a bit. There's a bit too much detail in this map for a first alpha, that if you had to make some dramatic changes, some of your efforts will go to waste. Second, the map is large and shows no signs of optimization. If you were to sky box it now without breaking it up a bit, you map would come off as one large rectangle. I can't determine how plan to remedy that.

    [​IMG]

    The area between the spawn and the point bothers me, it has little cover. This will be trouble for players trying to get out of their spawn if the enemy team has captured the hill and then the house on the left (of the picture). Snipers will have a clear shot of the spawn doors, and sentry could cover both. Reconsider your layout for coverage and to at least avoid wide sniper lines.

    And I will have to agree with Nerdboy on the Viaduct spawn look.
     
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  6. Lancey

    aa Lancey Currently On: ?????

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    No, that is the Viaduct spawn. No offense, but your map doesn't have a sky. I doubt you'd be able to make something as detailed as the spawns in your map.
     
  7. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    You are right about the Viaduct spawn, Nerdboy and Knight-Errant, but what's the problem with that?
     
  8. honorum646

    honorum646 L6: Sharp Member

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    Typically, you don't copy parts from other maps. That is not only disrespectful in some ways to the original maker, it also can break the illusion by making a person go, "Hey, this is the same spawn room from Viaduct".

    Edit: It's also TOO DARK.
     
    • Thanks Thanks x 1
  9. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Then I shall change the spawn to something that I have created.
    Also I haven't finished lighting the map... so that's why it's so dark.