Chaldenise

KotH Chaldenise a9

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Startacker - KOTH map inspired by lumberyard, sawmill, and bagel kinda

There's still no name here! Fuck!

Jimi Jam OwO version and Fall Pack Patches made by Berry
Thin pine tree made by Diva Dan
Control Point Hologram made by DioJoestar
 

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Last edited:
Nov 28, 2017
130
118
Played around a bit with bots, I found that mid was cramped and you couldn't move around much. I know it might be hard as you would have to edit the whole building but if you could expand the width of mid area by around 64-128 units, it would be great, as it would feel less of a chokepoint where only one team dominates, and more of a contesting zone. Outside area seems fine though on I think east part of the map, just outside of the midpoint building has barely any combat going on (was playing as Blu team), though it may have been just bots preferring one route all the time.

Also great name, but if people (or mods) ask to change the name, you can name it Fuchtitled, which is an amalgamation between Fuch (german name that rhymes) and Untitled. Just thought of it while writing this :D:D
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
While my Keytar Gently Weeps

  • Spilled props all over the place cause I'm messy
  • Decreased cap time from 10 seconds to 8
  • Added a shack to each team's spawn
  • Extended balcony at each team's spawn
  • Increased height of control point
  • Put a thing on each team's sidepit
  • Medkit
  • Replaced slime texture with something BETTER

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Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Drinky-Bird

  • Added an additional entryway into the sidepath to mid. Done to see if I can keep the path to the sidepit, while also drawing players to the point.
  • Moved an ammo pack at the upper-sidepath.
  • Control point made larger and middle-cylinder-nipple thing heightened.
  • Fixed some clipping issues.
  • Mid's roof flipped 90 degrees since that's more structurally appropriate. (Thanks Ido for the suggestion for a completely different project)

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Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Floor Corn

I dunno why I put the last update in a spoiler

  • The map now works
  • Further fixed clipping
  • Moved some barrels
  • Fixed an overlay that wasn't showing up
  • Renamed the map to my own name while I find another

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Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Smooth
  • Further did some clipping stuffs
  • Removed some weird looking supports?? Maybe I did that in a4 but I don't think so
  • Shortened gap between the ramp-up crates and the door frame to mid
  • Added an ammo pack to the pallet medkit
  • I think I added another ammo pack somewhere
  • Added a stairway to the side entrance to the side of mid
  • Removed a gap that snipers were using really effectively that I decided "nah, you can't do that anymore"
  • renamed control point
  • Fixed a GODDAMN SEAM
  • jsadfuiahgajfafhuiafghaudfgaufgaudfiha
  • Forgot to take screenshots
Edit: Alright so I had to remove some areaportals since I had to decompile a4 cause my computer died and that might now be causing some stuff to be visible when it shouldn't be oh well.


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Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Sweet Bod

CAPTURE ZONE
  • Added lights to better tell players who owns the point
  • Fixed voiceline not playing for capture unlock
SIDE ROOMS
  • Converted room into 1st floor into a staircase to the 2nd floor
  • Added a small medkit to the 2nd floor
  • Widened staircase to Side Huts
SIDE HUT
  • Readded areaportals
  • Adjusted skybox on roof
SIDE PIT
  • Enlarged balcony entering the 2nd floor to match new doorframe
MAIN PATH - FENCE BUILDING
  • Added clipping to steps
FLANK PATH
  • Disabled shadows on fence
SPAWN
  • Redesigned spawns to encourage the use of both doors
  • Forgot to add a light to BLU spawn and adjust resupply cabinets
20181005183017_1.jpg 20181005183022_1.jpg 20181005183028_1.jpg 20181005183010_1.jpg 20181005183034_1.jpg

"Startacker, why are you being so thorough with your changelogs now?"
I dunno.

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Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Annoyed Grunt

CAPTURE ZONE
  • Changed blinking lights from sd_doomsday to some from mvm_mannhattan (one unusued)
  • Changed name of control point
SIDE ROOMS
  • Added signs and changed prop skins to better tell players where they are on the map
MAIN PATH - FENCE BUILDING
  • Finally fixed grass peaking through the floor
MAIN PATH
  • Added very good signage to moneyface that will definitely get removed next version along with moneyface himself :(
FLANK PATH
  • Added area portals
SPAWN
  • Fixed resupply cabinet but did not remember to fix the missing light in Blu's spawn

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Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Drywall

GENERAL
  • Adjusted a variety of ammo and health pickups, pickups also now use some of Berry's patches!! That's cool!!
  • Redid a variety of staircases (and forgot about the ones in the flank)
  • Added those pine trees Dan made
  • Raised vertical playerclip
  • Moneyface has gone on vacation
SIDE PIT OVERLOOK
  • Removed skybox on top of the roof
SIDE PIT
  • Moved stump to a much more OSHA-violateable spot that players can't bump into anymore.
20181011190245_1.jpg 20181011190254_1.jpg 20181011190310_1.jpg 20181011190317_1.jpg 20181011190321_1.jpg 20181011190335_1.jpg

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Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
T.I.M.E.

I'm tired and feel gross, welcome to the new name.

CAPTURE ZONE
  • Replaced lights with that one circular hologram that might attract more attention
  • Snipped capture zone a bit
  • Renamed control point to "beans"
SIDE PIT
  • Fixed a variety of clipping issues
FLANK
  • Opened area up to the bright bright world
  • Redid staircase

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