KotH Niveus [Deleted]

Discussion in 'Map Factory' started by _Matches_, Sep 19, 2015.

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  1. _Matches_

    _Matches_ L1: Registered

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    Niveus - _

    A small koth map set in the deep north.


    Currently in Alpha

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  2. Zed

    aa Zed Certified Most Crunk™

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    Pretty good start. Mid looks totally flat and open though. Do something like Lakeside for it.
     
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  3. soylent robot

    soylent robot L7: Fancy Member

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    Nice start, but the open area around the point gives big advantage to Scouts, Soldiers and Demomen. Check out Viaduct, it has a good example of an outside point without feeling cramped or closed in
     
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  4. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    I've just ran around your map and I got this:

    The map has no health-ammo kits, you should place them right away.

    The spawnrooms feel kinda small

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    You should :playerclip: every stair in your map, so you don't get the 'hop' effect when you go up them

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    This spot looks rather empty. Maybe placing a platform there will make it look more interesting... Like this:
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    dat ms paint skillz

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    What is that prop doing there?
    The soldier also looks dark, maybe put more light down there?

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    Displacement seams! Be careful with those. Not a big deal though.

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    Those brushes have the wrong team color on them. Still not a big problem, but it doesn't look ok.

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    Another empty spot...
    Hey! another seam!

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    And that happens with the snow storm particles when I'm inside the buildings near the point. I have no idea how to fix them or if it can be fixed, but it's not annoying so don't mind doing something about it yet.

    Finally, I really liked the snow storm. Later you can add some fog to make it look cooler crap, i've made a pun.
    And the skybox... I don't think it's the best one for a snow storm, maybe you can use sky_stormfront_01 instead :)

    EDIT: The sniper model is also dark, like pic 4
     
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    Last edited: Sep 20, 2015
  5. radarhead

    aa radarhead Level 20 "Mapper"

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    I really like the look of this skybox coupled with the snow subtheme. I say leave it for now (it's alpha anyways)
     
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  6. _Matches_

    _Matches_ L1: Registered

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    Alpha 3

    Made some small changes

    -Added player clip on all stairs.

    -Changed lightning a bit.

    -Added lights in some dark areas.

    -Added clips to some windows you could shoot through.
     
  7. _Matches_

    _Matches_ L1: Registered

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    Alpha 4


    -Added clipping on some props that previously didn't have any.

    -Added more cover around the point.

    -Started on some new displacements.

    -Rotated the spawn doors the right way.

    -Added some textures.

    -Added more ammo packs.
     
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  8. ErickShock

    ErickShock L1: Registered

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    I think there are a couple more issues on your map.

    This ammo pack is sunk into the ground.

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    A player can sit here. Put some chickenwire or clip brushes to prevent players from accessing these areas.

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    [​IMG]

    This spot looks accessible, but it's not. Put a fence or something to make it look less accessible.

    [​IMG]

    This area is still very open. Do something like CriminalBunny said.

    [​IMG]

    I forgot to screenshot, but there are RED dev textures around BLU spawn. And I think you should start putting some signs point the direction to the point: I totally missed a route once I exited spawn.

    I really like the theme. The snow storm is great. Looking forward for the next versions!
     
    Last edited: Oct 6, 2015
  9. _Matches_

    _Matches_ L1: Registered

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    This download has been removed and is no longer available for download.
     
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