Discussion in 'Map Factory' started by _Matches_, Sep 19, 2015.
Niveus - _
A small koth map set in the deep north.
Currently in Alpha
Pretty good start. Mid looks totally flat and open though. Do something like Lakeside for it.
Nice start, but the open area around the point gives big advantage to Scouts, Soldiers and Demomen. Check out Viaduct, it has a good example of an outside point without feeling cramped or closed in
I've just ran around your map and I got this:
The map has no health-ammo kits, you should place them right away.
The spawnrooms feel kinda small
You should every stair in your map, so you don't get the 'hop' effect when you go up them
This spot looks rather empty. Maybe placing a platform there will make it look more interesting... Like this:
dat ms paint skillz
What is that prop doing there?
The soldier also looks dark, maybe put more light down there?
Displacement seams! Be careful with those. Not a big deal though.
Those brushes have the wrong team color on them. Still not a big problem, but it doesn't look ok.
Another empty spot... Hey! another seam!
And that happens with the snow storm particles when I'm inside the buildings near the point. I have no idea how to fix them or if it can be fixed, but it's not annoying so don't mind doing something about it yet.
Finally, I really liked the snow storm. Later you can add some fog to make it look cooler crap, i've made a pun.
And the skybox... I don't think it's the best one for a snow storm, maybe you can use sky_stormfront_01 instead
EDIT: The sniper model is also dark, like pic 4
I really like the look of this skybox coupled with the snow subtheme. I say leave it for now (it's alpha anyways)
Made some small changes
-Added player clip on all stairs.
-Changed lightning a bit.
-Added lights in some dark areas.
-Added clips to some windows you could shoot through.
-Added clipping on some props that previously didn't have any.
-Added more cover around the point.
-Started on some new displacements.
-Rotated the spawn doors the right way.
-Added some textures.
-Added more ammo packs.
I think there are a couple more issues on your map.
This ammo pack is sunk into the ground.
A player can sit here. Put some chickenwire or clip brushes to prevent players from accessing these areas.
This spot looks accessible, but it's not. Put a fence or something to make it look less accessible.
This area is still very open. Do something like CriminalBunny said.
I forgot to screenshot, but there are RED dev textures around BLU spawn. And I think you should start putting some signs point the direction to the point: I totally missed a route once I exited spawn.
I really like the theme. The snow storm is great. Looking forward for the next versions!
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