Discussion in 'Map Factory' started by Fantasma, Oct 1, 2014.
From the screenshots it looks like you've still got those elevator things. They weren't fun in Ascension, they probably won't be here.
They are fun, but don't make it main route to highgrounds. This is a little confusing. But i like this idea with this jumpers.
For those who thought the art-style was different just because I changed maps.
I just worked on this despite being burnt out layout wise
Also since demos.geit.co.uk is down i've decided not to update the map just yet, however could you guys maybe run it in the end of another imp? I want to see how people play now that they know the layout and also i'm not sure if older demos work in new tf2 versions.
Ahhh fantasmos y ur detailing so good
I see you have learnt something about aligning wood textures
The ufos are having uncontrollable gas again
So I finally got a chance to look at the demo, so now i've actually got notes and plans on what to do next. I'm posting the notes because not only do I love shareX but, why the hell not.
Rewatched it just to be sure:
Jump Pads in A2
So i've done MASSIVE changes to the Jump Pads thanks to player feedback. So instead of it being a constant force pushing you up, what it now does is turn your jump into a super-jump. Here are some gifs of it in action:
(Click the GIF for .Webm Version)
Use on high ping:
Falling onto it:
Soon i'll be adding a "jump" sound for when it's used, and change the effects.
Don't think i'll spam them just because I love them even more, I'm removing the ones at the capture point for this version. But perhaps I could turn the capture point into....
Map is in A2 The updates include:
-Added a balcony reached only via teleporter
-Yes I added a teleporter
-Updated The jump pads (see above)
-Updated the spawn room to add more diverse flow
-Added more cover
-Added a new path from the house to the roof
-Jump pad in the house
-Jump pads at cap gone
-Capture point captured in 8 seconds (Down from 12)
Here is the download:
PLEASE imp it as soon as possible it needs as much feedback as it can get and i've finally hit my stride with what to make this map.
Hey, so we imp'd the map this afternoon.
We had a crash halfway through, it was not related to your map, so don't freak out
Here's some of my notes, based on my observations and waht was discussed in the test.
Geit warned me that there was a server error being thrown around. A clamping error he said. This was caused due to your trigger pushing maxing out? the initial velocity of the trigger push is 1,000 not 10,000.
The mid is a big dull square. This makes its really kind of boring. Make it awesome! You have JUMP PADS!
There was some criticism about the jump pads, the reactions for them were mixed. Some liked them, others didn't. The complaints against them were that they were hard to get out of the pads field if you messed up. You were just stuck there bouncing.
Crouch jumping apparently breaks the jump pads (I tested this, you don't get as much lift)
Jump pads are sometimes unreliable, but this may have been caused by people being used to crouch jumping. Still, I would check again.
The concept for the jump pads are okay, but they need some work.
The teleporter is neat and well implemented. It moves you UP rather than forward. This doesn't nullify the use of engie teleporters, nor mess with flow too much. Keep that in mind if you add more.
This was a nice improvement, can't wait to see what you do in the future.
New mid is here, and so is A3
This includes balancing changes and some general improvements such as:
-New teleporter that brings you to a room, which connects to a bridge to the house
-Moved around some health kits
-Updated the entire mid
-Moved around the first teleporter room
-Fixed some clipping exploits
-Removed some cover
-Removed far jump pad
-Added a skybox
Forecast for next update:
-Improve middle path
-Improve jump pads
-Remove console errors
Sorry about the buggy gameday
-Teleporters can only be used by their own teams
Nikori A5, Created a mere half hour after a4
-MId now has more height
-Made the house have a board
-Extended balcony slightly
-added beam in center of map
Imp this asap please
I ruined my last changelog so i'll rush one:
-Mid is bigger
-Side is bigger
-No entry to tele's
It's 1:44pm and i've just loaded my laptop to read this
am i mean, fuck
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