I don't think anyone here is mapping for money. If they were, they could have chosen a more profitable game than TF2.Money corrupts creativity. If anyone here is mapping for the money they are out of their mind.
Sure you might score a job if you get extremely good, but luck is heavily favoured against you. Do it because you love it, not for the monetary gain.
I don't think anyone here is mapping for money. If they were, they could have chosen a more profitable game than TF2.
Not gonna turn this into a sob-story, but after some events I'm gonna be gone (99% without internet) for about a week or so, so all progress on this will be halted. This'll also give me some time to decide on some of the details too.
-snip-
We aren't even projected to finish the 72hr contest for at least another 3-4 months probably (7 more weeks of testing, at least one month of judging/finalists) and it's already August. Maybe it'd be best if the next contest began in 2016? Spring break can be a target end date.
The issue though arises with something similar to what happened with Paid mods.
You drop money, an unused motivator, into a community that has developed without monetary motivation and it creates this not great rippling effect through the community. Some people ignore, other people don't. Some people will work REALLY HARD to get that money (for whatever reason), they'll do whatever they can. What they do can sometimes be extremely rude, disrespectful and not something that is not part of the normal community, an outlier attitude or action.
A lot of this is effected by how the monetary motivator is introduced, however. So it is somewhat managable, depending on the community.
tl;dr: Community management super analysis time that probably no one wanted to hear but you got it anyways. Woooooo
Didn't think so.
To tithe us over until then, maybe a detailing contest?
So we get a dev textured MvM map layout from somewhere and the contest is half artpass and half popfile creation.