Hi Forum... Had today some spare-time, so I gave the hammer-editor a trial-run. Here's my question: -Cutting something out of an object- Example: You have a wall on you map - and now it would be just nice to cut a hole into the wall, that the player has another exit. (or a hole to shoot thorugh...) Is this possible to do this via a tool - or do I have to delete the (old)wall an then recreate it from several individual boxes? Thanks for your help.... ArgH
Don't tell him to use carve, or recreate it, thats just mean. Show him some respect and tell him how to do it the proper way and use the clip tool. you select your brush, change to the clipping tool, drag a line in the 2D view, click the tool a few more times until both sides are white and hit enter. now select one of the two new brushes and clip it again, and then clip the middle one horizontally and delete the bottom one and hey presto a door... There are tutorials on stuff like this, This is your best friend
If you are more visual, here is a short article on clipping: http://developer.valvesoftware.com/wiki/Hammer_Clipping_Tool But I would take Youme's advise and start with that link he provided.
Icarus, I agree with Youme and Acegikmo and am a state of shock :blink:. Impressive though that you could do that. I must admit it took me until my third map, pl_vipersden, to really figure out the Vertex Manipulation tool.
Heh the very very first time I opened hammer I loaded up a ravenholm map and went straight for the vertex tool. After that I didn't touch it for another six months.:lol:
Bahh, clip takes too long really unless you have a really complicated surface. Besides, that confused me and I have been working in this program for 8+ years. Fastest/easiest method is to delete the first one, make one new box, then copy paste it around the openning a couple times. grab the edges and snap them to the grid squares around the openning you wanted. Been doing doors like that for years. The clip tool is nice and all, but really unnecessary unless your working with displacements. Since, your new, work on the simpiliest methods of construction. Its more important to learn the overall processes to make a map from concept to final compile. After you get a map or two under your belt, then try all the wakey little tools, like my favorite the vertex manipulation tool. And yes, never ever use that horrid Carve tool. its evil and will distroy your harddrive. go ahead, try it, it likes harddrives, and its hungry, try it...come on, try it. No, really, it just causes more problems than its worth. always does everything wrong or in the worst possible way.
The carve tool has a tendency to create an incredible amount of cuts for anything more complicated than your standard cube, for example take a look at this thread: http://forums.tf2maps.net/showthread.php?t=4640 That same carve in the first post could be made in only a few (albeit messy) clips