Discussion in 'Mapping Questions & Discussion' started by Foreverkul, Apr 30, 2008.
Are there any updates to Hammer or the SDK?
The update is a lie!
* Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
* Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
* Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
* Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
sounds fancy, he ?
what are engineer buildings, sentries dispensers and teleporters?
I can not find this tf_gamerules entity in the list.. what's up?
Ahhhh, easy teleporters! This could work well in my upcoming project.
that's it???? so much for the wishlist. maybe the next update in a couple years.
Has anyone been successful at using these in a map?
Any word on the payload entities being added to hammer?
Anyone heard of goldrush being decompiled so we can use the CORRECT techique to make an escort map?
Like the nifty HUD that's new, and how to make it so people don't get stuck on the cart etc...
i just used gcfscape to extract pl_goldrush and then used vmex on it to decompile - havent even had a chance to look at it yet - been too busy playing/working.
Its quite exciting, I've managed to figure out most of how the cart works and I've now got a near-fully opperational first stage to [gman]....well..... I'm really not at liberty to say....[/gman]
Does anyone find the fact that they aren't really even attempting to tell anyone how to make a payload map a little insulting?
I think it's a little insulting they never make ANY effort to communicate with their custom content creators, especially when custom maps ARE Team Fortress, and always have been. But meh
I think they have bigger fish to fry at the moment...
We don't need 'em anyway. We have vmex
Well I've almost got my head around it, over the next few days I'll make sure I've got everything just right and then write up a tutorial [hints]that is, if no one beats me to it....[/hints]
Well, according to those photos the other day, they have 10 guys still dedicated to TF2 while the rest of Valve is off doing other things, so yeah, those guys are probably really busy.
I agree with you Vile. They've obviously got enough time to make all these new bells and whistles like weapon upgrades and a new map with a new play style. Thats all great. But how bout fixing some of the friggin bugs for what they've already done. I spent days, literally, trying to work around all the bugs with Attack/Defend style flags (which is a built in option they already made) and still I havent solved everything. If they just spent some time supporting that stuff, literally dozens of new user maps with unique gameplay will certainly spring up, vs 1 stinking new map.
Yea, maybe if they fixed up hammer a bit they wouldn't have to worry about making new official maps because users could do it for them.
It would be really awesome if they included a model making mode in Hammer considering it pretty much has all the tools, just need to make them on a smaller scale and allow more points.
They just updated the SDK.
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