New Update 2/16

Discussion in 'Team Fortress 2 Talk' started by Cerious, Feb 16, 2009.

  1. Cerious

    Cerious L7: Fancy Member

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    Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)

    Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman

    Moved the unlockable system over to the new item backend:

    Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout

    Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to

    Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional

    Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden

    Server tags can now be used to include or exclude servers from the list


    Basically, sticky bomb nerf and steam cloud update. Scout Update is basically coming up next, fuck yeah.
     
  2. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    man, all these prep updates, when's the real update?
     
  3. Icarus

    aa Icarus

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    Nerfing one-stickies?

    YES
     
  4. Icarus

    aa Icarus

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    Stealth Update!

    There is now a new Main Menu Music. "Faster than a speeding bullet"

    root\tf\sound\ui\gamestartup5.mp3
     
  5. Cerious

    Cerious L7: Fancy Member

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    o_O can't find file in the ui directory. Awww, can't loop it now. Is that song from Meet the Sniper?
     
  6. Ravidge

    aa Ravidge Grand Vizier

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    it's in "team fortress 2 content.gcf". It's the music from Meet the scout
     
  7. Fragimus_Max

    Fragimus_Max L3: Member

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    Man, I read that update differently the first time... had to read it again. I was almost ready to spit venom at the Demo nerf... it's good though, basically a counter to sticky-grenading.
     
  8. Shmitz

    aa Shmitz Old Hat

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    They need to remove the previous sticky nerf, or maybe make the damage ramp up after a certain distance. Give us back a reason to use the slower firing far shot feature.
     
  9. luxatile

    aa luxatile deer

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    The demo nerf is good. Maybe not perfect, but it helps.

    But this...THIS is what I'm excited about:

    See how that fits? I assume they were planning to release the Scout update after their previous loadout fix, but then they noticed they needed to fix this little thing first. Now there's nothing to stop them from releasing the update!
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    IMO they should nerf stickies this way:
    -Only detonatable when attached to an object
    -Damage increase over time (total 5 seconds) with max at normal damage
     
  11. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    IMO, they should increase stickie damage >:D
     
  12. YM

    aa YM LVL100 YM

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    Bah they need more startup music like the originals, "playing with danger", "rocket jump waltz" and "team fortress 2" Those three rock but this new one just doesn't have anywhere as nice a feel to it.

    The scout update still feels as far over the horizon as team fortress 3 though :(
     
  13. Randdalf

    aa Randdalf

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    I'm now pretty sure it'l be out on Thursday, information today, maybe new vid on wednesday and release on Thursday. It would follow suit with all the other updates (2/3 were released on 19th)
     
  14. YM

    aa YM LVL100 YM

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    blah blah blah 19th blah blah

    what is it with people and over analysing stuff?? My gut tells me its as far off as the medic update was when they said "next few weeks" at the begining of last december. We've had no information otherwise so I'm going with my gut before I go with some premature theory...
     
  15. drp

    aa drp

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    vote to ban youme for killing our hope.

    HOPE & CHANGE '09
     
  16. Queops

    Queops L2: Junior Member

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    LOL! *Signs under*