New Submission: up_underground_beta

Discussion in 'Maps' started by StickFigs, Jul 29, 2008.

  1. StickFigs

    StickFigs L1: Registered

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    Downloads: A new file has been added by StickFigs:

    push_underground_beta2

    -------------------
    push_underground_beta2
    -------------------
    Created by: StickFigs (http://stickfigs.yourconsolesucks.com/)
    Mod: Team Fortress 2
    Map Type: Push (push_)
    Date: 08/02/08
    Version: Beta 2

    Description:
    push_underground is "push" type map where opposing teams must bring the central flag to the enemy's base in order to score.

    The map is set in an excavated ancient ruins site where the RED and BLU teams have constructed secret bases within the ruins. Both teams have to try and take the central briefcase containing the cursed crystal skulls to the enemy's capture zone so the curse of the ruins will be bestowed upon the enemy team's base.

    How to Install:
    Copy the contents of the .zip to your "\steamapps\<username>\team fortress 2\tf" folder and accept the overwrite prompt.

    Notes:
    - Custom particles for this map will not work correctly if your "\steamapps\<username>\team fortress 2\tf\particles\particles_manifest.txt" does not contain the following:



    "file" "!particles/bigtorchflame.pcf"
    "file" "!particles/torchflame.pcf"



    If particles_manifest.txt does not exist just create it and paste the below into it:



    particles_manifest
    {
    "file" "!particles/error.pcf"
    "file" "!particles/rockettrail.pcf"
    "file" "particles/smoke_blackbillow.pcf"
    "file" "!particles/teleport_status.pcf"
    "file" "!particles/explosion.pcf"
    "file" "!particles/player_recent_teleport.pcf"
    "file" "!particles/rocketjumptrail.pcf"
    "file" "!particles/rocketbackblast.pcf"
    "file" "!particles/flamethrower.pcf"
    "file" "!particles/burningplayer.pcf"
    "file" "!particles/blood_impact.pcf"
    "file" "!particles/blood_trail.pcf"
    "file" "!particles/muzzle_flash.pcf"
    "file" "!particles/teleported_fx.pcf"
    "file" "!particles/cig_smoke.pcf"
    "file" "!particles/crit.pcf"
    "file" "!particles/medicgun_beam.pcf"
    "file" "!particles/water.pcf"
    "file" "!particles/stickybomb.pcf"
    "file" "!particles/buildingdamage.pcf"
    "file" "!particles/nailtrails.pcf"
    "file" "!particles/speechbubbles.pcf"
    "file" "!particles/bullet_tracers.pcf"
    "file" "!particles/nemesis.pcf"
    "file" "!particles/disguise.pcf"
    "file" "!particles/sparks.pcf"
    "file" "!particles/flag_particles.pcf"
    "file" "!particles/buildingdamage.pcf"
    "file" "!particles/shellejection.pcf"
    "file" "!particles/medicgun_attrib.pcf"
    "file" "!particles/item_fx.pcf"
    "file" "!particles/cinefx.pcf"
    "file" "!particles/impact_fx.pcf"
    "file" "!particles/bigtorchflame.pcf"
    "file" "!particles/torchflame.pcf"
    }



    -Please send any bugs you notice to the email on my website

    Known Bugs:

    - If you download the map from a server the particles might not work until you reset the game
     
    Last edited: Aug 2, 2008
  2. StickFigs

    StickFigs L1: Registered

    Messages:
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  3. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
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    Love the gameplay idea of this map. The hugely exaggerated "DO NOT ENTER HERE -doorway" screenshot just made me laugh. Going to check the map, gonna edit my findings here in a couple of minutes. (10-20)

    EDIT: No, I won't. Instead I shall mail you. (IMHO it would be better to let the people post bugs or something here, as then there would not be multiple posts about the same bugs if people happen to find them out.)
     
    Last edited: Jul 29, 2008
  4. StickFigs

    StickFigs L1: Registered

    Messages:
    5
    Positive Ratings:
    0