New Submission: tc_meridian_b2

Discussion in 'Maps' started by Shmitz, Aug 18, 2008.

  1. Shmitz

    aa Shmitz Old Hat

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    tc_meridian_b2

    TC_MERIDIAN BETA 2
    (tc_meridian_b2)

    Gametype: Territory Control
    Players: 24-32
    Author: Mark "Shmitz" Major
    Contributors: Scott "Buddikaman" Petty
    Pat "MangyCarface" Mulholland
    Steve "Scoobings" Post
    E-mail: shmitz@gmail.com
    Version: 0.2.0

    ___________________________________
    Revision History

    BETA 2
    * Fixed "ghost" control point in sub bay.
    * Fixed being able to get stuck in upper temple
    during the temple / sub bay round.
    * Reworked the temple / sub bay round for better
    gameplay and hopefully it will see fewer stalemates
    and a more balanced win ratio.
    * Reworked village / sub bay round. Action in the middle
    area should be less divided and more friendly to fire
    from snipers, soldiers, heavies, etc.
    * Added more signs to provide player direction and to make
    death areas more apparent.
    * Added a shark to the water by the boat.
    * Fixed strange reflections in water.
    * Improved clipping.
    * Fixed players getting stuck in trick-door in village if
    they attempted to block it.
    * Fixed decontamination spray in volcano / temple round.
    It had been getting turned on during the wrong round.
    * Improved visibility in outside areas, so players should
    render fewer objects not in view.
    * Added overtime. If any flag is not at home when the timer
    hits zero, 60 seconds of bonus time is added. However, if
    all flags get returned to home during this time, the round
    automatically ends.


    BETA 1
    * Added another path into village during
    volcano/village round.
    * Reworked the layout inside the temple area.
    * Fixed bugs involved with players crossing a few
    prop-based bridges and ramps.
    * Fixed clipping on bridges across ravine.
    * Deepened pool under waterfall to support players
    attempting to put out flames.
    * Increased setup times. Normal rounds are 30 seconds,
    while defense rounds are 60 seconds.
    * Added more health and ammo.
    * Added proper collision to robot deck and hoses.
    * Made robot deck a more sentry-friendly location.
    * Added more direction signs.


    ALPHA 4
    * First major detailing pass.
    * Added alternate route off floor level of volcano area.
    * Removed access to most village roof areas.
    * Added stairs up to the second catwalk in the red
    lair staging area.



    ALPHA 3
    * Added setup times. Normal rounds have 25 seconds,
    defense rounds have 40.
    * Fixed a few bugs.
    * Replaced most placeholder "red walls" with actual
    doors and other more natural obstructions.
    * Added to the skybox.
    * Added fog transitions between some areas.
    * Closed off world map so players won't get stuck
    in it anymore.


    ALPHA 2
    * Switched flags to a new system to automatically
    return them if dropped in player-death spots. This
    should also fix bugs with flags spawning as the
    wrong team.
    * Quite a lot of detailing to the outside. Many
    custom assets created.
    * Skybox added.


    EXTENDED CREDITS

    ===Shmitz===
    Gameplay concept
    Map layout and construction
    Detailing (except as noted below)

    TEXTURES
    Cliffs
    Cave interior
    Ship metal
    Temple stone (from HL2)
    Temple blocks
    Temple stones (thin)
    Temple stones (single thin)
    Temple door
    Waterfall water
    Scrolling Globe
    Red Poster
    Blue Poster
    Bamboo walls
    Bamboo floors
    Grass roofing
    Out of Order overlay

    PROPS
    Ship
    Submarine
    Village Hut/Roof/Door
    Bamboo Poles
    Native Masks
    Temple Face
    Temple Doors
    Metal Struts
    Rocks (retexture of TF2)
    Stair Railing
    Mooring Cleats
    Communications Antenna and Bracket
    Intel Pedestal
    Torch (stone)
    Torch (wood)
    Toy Robot
    Ceiling Light Base
    Totem Pole
    Ship Bridge Window
    No Swimming Sign
    Attack/Defend Teams Sign

    ===Buddikaman===
    TEXTURES
    Grass/dirt
    Vines
    Skybox

    PROPS
    Robot
    Robot Platform/Booth
    Bridges
    Palm Tree
    Fern
    Welding Laser
    Screw
    Shark

    ===MangyCarface===
    DETAIL WORK
    Submarine Bay
    Submarine Bay spawnroom
    Loading/Delivery Conveyors (detail room)
    Village Generator room

    OTHER
    Player Clipping

    ===Scoobings===
    Thematic concept

    DETAIL WORK
    Temple Outside (front)
    Temple spawnroom (lower)
     
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  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    67
    Mark Major, lol
    but anyways, its really looking good!