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New Submission: pl_dbl

Discussion in 'Maps' started by Sniper_John_Uk, Mar 7, 2009.

  1. Sniper_John_Uk

    Sniper_John_Uk L1: Registered

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    Downloads: A new file has been added by Sniper_John_Uk:

    pl_dbl


    Quicky Project to recreate (or close to) the map in the background image of the scout update webpage.
    http://www.teamfortress.com/scoutupdate/energydrink.htm
    Credit to them for the concept.

    Since true double payload isnt supported by the sdk yet, the map is technically a cp map, but from a gameplay perspecive, there is no difference to a normal payload map, except for there being 2 carts.

    A very small map, rounds should take less than 5 minutes for a winner.


    FPSB: http://www.fpsbanana.com/maps/83659
     
  2. Sniper_John_Uk

    Sniper_John_Uk L1: Registered

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  3. Sniper_John_Uk

    Sniper_John_Uk L1: Registered

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    Addressing some comments on fpsb:

    @youme (RE:tracks on wrong side)
    Yeah I didnt notice that until I was looking up the scout URL when posting here.

    @mdawgmike (RE:HUD)
    Ideally it would use the proper payload HUD, but when you try it, there is only one cart icon on the line.

    @Keebleto (RE: pl_waste)
    pl_waste only has the one cart, that moves in 2 directions, and I had already prototype pl_pushme_pullme about 6 months earlier. I ain't copying anything :p Waste looks freaking slick though.

    @others
    I hant spotted the carts pointing in different directions, good eyes chaps. But i think that would unbalance it. Attacking on a downward slope is easier than an upward, so the map would need to be doubled up and mirrored. Could implement it next. But would the teams spawn at their own carts or at the others?

    ps. no ones commented on the dispensor dispensor yet!
     
    Last edited: Mar 8, 2009
  4. kankle_king

    kankle_king L4: Comfortable Member

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    I don't know if you're serious about fixing this map, but maybe you should be. I think a lot of people would want to play. Minor problems: players get stuck in the cart, and stuck in the walls/floor by last cap, add more cover against snipers. I honestly think a little more time invested could result in a very fun map.
     
  5. Sniper_John_Uk

    Sniper_John_Uk L1: Registered

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    Yeah i had a proper multiplayer go today, managed to inside the cart several times.

    Its because i changed them from being physics objects, because then if they both got to the end at the same time, neither would actually get on the point, bumping into each other :bored:

    So yeah, since valves teaser shot shows the carts in opposite directions, should i change it to a mirror- layout?

    The low secion at both ends, or the high section at both ends?

    If the high bump goes in the middle, that would block up snipers LOS a bit
     
  6. kankle_king

    kankle_king L4: Comfortable Member

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    I personally don't think you should change it to mirror layout, it would change the gameplay too much. It would turn into a straight up race rather than a TF2 cp/dm/pl stlye map. I think much of the excitement comes from seeing the other teams cart close to yours, and deciding whether to attack them, or keep pushing yours. Adding a high bump in the middle is a great idea, would take away the giant sniper lane and would look very interesting. Keep us posted :)