New Submission: ctp_epsilon_a1

Discussion in 'Maps' started by Zephyr, Aug 30, 2008.

  1. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    Downloads: A new file has been added by Zephyr:

    ctp_epsilon_a1

    Ctp_epsilon is a mix of ctf and cp maps. Each team tries to capture the enemy's intel and take it to the capture zone. This map differs however because there is only 1 capture zone, this zone will only allow you to score when your team owns the control point. The intelligence can be picked up at any time, but the control point must be yours to score.

    Objective:
    Capture the enemies intel! First to 3 points wins!

    Other Notes:
    The team that owns the control point is given a lower respawn time and a further forward spawn point. In the event that time runs out, the team with the most points wins, ties result in a stalemate.

    This map is in alpha stage and is still being tested, help me make it a better map! Please send me information on suggestions, crashes, problems, or ideas, please contact Zephyr at one of the following;

    - tf2maps.net in the ctp_epsilon thread under WIP forums,
    - Zephyr~ via pm on the ocremix.org forums,
    - via email at sourkeys@msn.com,

    The map is symmetrical, I'll show you half, the other half is mirrored.

    [​IMG]
    The main flag room, a balcony on each side, and a building in the middle to house the flag.
    [​IMG]
    A better look at the building, the flag is through a hole in the top floor, then you drop down to the ground.
    [​IMG]
    Looking out the left exit of the flag room, a small valley with cover for both sides.
    [​IMG]
    Quick look at the right half of the map
    [​IMG]
    The CP from straight on.
    [​IMG]
    Inside the CP
    [​IMG]
    The Intel.
     
    Last edited: Aug 30, 2008
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    67
    no pix, NO CLIX
     
  3. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    No pix, more clix!
     
  4. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    Ya I just got this up today, I'm working on the pics, you can see some really old, outdated, fullbright pics in ctp_epsilon's WIP thread.
     
  5. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    Double post...

    Pics up.
     
  6. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
  7. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,349
    PLEASE tell me that those ladders aren't climbable. :(
     
  8. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    I know everyone hates how fast the ladders go in TF2, but they really help the map, and a ramp just wouldn't do. Please try out the map before too much criticism.
     
  9. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    No takers on comments or criticism? Comments would be very much appreciated.
     
  10. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2