New Submission: ctf_Rivalry

Discussion in 'Maps' started by System_Zero, Jun 19, 2008.

  1. System_Zero

    System_Zero L1: Registered

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    Downloads: A new file has been added by System_Zero:

    ctf_Rivalry

    he map is based off of the MP map Spire on Turok for the 360/PS3/PC. It was the most symmetrical that the game had and figured it would be the best choice to bring it to TF2. While not an direct recreation of Spire, this map takes the basic premise of the map with the look and feel of 2Fort. The map is fairly smaller to it’s Dino counterpart and thus more suited for quick CTF matches.

    The map is as balanced as possible with both sides having the same strengths and weaknesses. While I could have easily released this map early on, I opted not to since I feel it pointless to release 7
    different versions of the same map. And unless there something horrifically game breaking, this map is for the most part done.
     
  2. System_Zero

    System_Zero L1: Registered

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  3. System_Zero

    System_Zero L1: Registered

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  4. System_Zero

    System_Zero L1: Registered

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  5. System_Zero

    System_Zero L1: Registered

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  6. System_Zero

    System_Zero L1: Registered

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  7. TotalMark

    TotalMark L6: Sharp Member

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    Needs screenshots on the D/L page.

    This is an awesome map.
     
  8. System_Zero

    System_Zero L1: Registered

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  9. System_Zero

    System_Zero L1: Registered

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    Yeah the screenshots don't seem to want to upload, so the best i could do was provide links =/
     
  10. PMAvers

    PMAvers L6: Sharp Member

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    Got a chance to play it with a full 24-player load-out.

    Generally positive. There was a nice open-but-not-really feel to it. Although, some people had some spots where their frame-rates would plummet. (Will have to ask again for specific spots.) Also, there was a feeling that the section under the bridge was a bit too big or without purpose. It was basically a straight shot, and a sniper if he felt to could dominate it, unlike the upper area which had enough cover to make a sniper useful, but not over-powered.

    I did like the base design itself. It definitely plays fast for a large map, and it seemed like there wasn't any specific spot that a engineer could put up shop and just dominate.
     
  11. System_Zero

    System_Zero L1: Registered

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    The only framerate drops I could recall was near the back of the base near and around the stairs to the upper battlements. I was never able to figure out why exactly, I ended up removing alot of things from that area and thus why (to me at least) it looks so plain.

    But pretty much my main focus was to keep the base and upper area as balanced as possible.

    The bridge area was kind of kept in tact from the original map since in Turok, giant bugs come out from under the ground to attack anyone who went through there. Many people suggested I make some kind of underground tunnels and I did consider it, however it would also mean changing the layout for the base area.
     
  12. System_Zero

    System_Zero L1: Registered

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