New Submission: ctf_murder_hole

Discussion in 'Maps' started by KarmaKaze, Feb 13, 2009.

  1. KarmaKaze

    KarmaKaze L2: Junior Member

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    ctf_murder_hole

    Zipped Version of Alpha 5c

    CTF with a twist! There is a control point in the center of the map that controls access to 2 sentries for each side. The sentries can be killed and they respawn in 60 seconds...so controlling the middle is a MUST!

    Smaller level with a simple Turbine-ish layout. Easy to figure but may be hard to master.

    Games should be fast with less stalemating.

    Changes to Alpha 5c:
    --increased respawn time on sgs from 30 to 60
    --tweaked the respawn doors speed
    --did menu
    --did objectives text file
    --fixed texture in red respawn room...dev texture that escaped notice
    --made walls on upper right outside area of bases thicker...players don't show thru
    --upped all the health and ammo packs in center...added a few more around the bases
    --turned spawn spots towards different doors
    --added some more signs
    --added sloping wall to from battlements platform
    --dev textures almost gone...only stairs and spawn doors remain
    --no building in middle

    Just a note: The vent is intended to be that size. It is not intended to be a route a lot of classes will take...mostly just a sniper hole...or Murder Hole. :thumbup1:

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    Last edited: Mar 6, 2009
  2. KarmaKaze

    KarmaKaze L2: Junior Member

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    ctf_murder_hole has been updated!

    I GOOFED! NOOB mistake...forgot to pak some textures in there. Mostly just red and blue Dev textures but this annoys me that I did this.
    Download the new version if you already have downloaded.
    New version is ctf_murder_hole_a4a
     
    Last edited: Feb 14, 2009
  3. KarmaKaze

    KarmaKaze L2: Junior Member

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  4. KarmaKaze

    KarmaKaze L2: Junior Member

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    ctf_murder_hole has been updated!

    Changed the small ramp room off the courtyard.
    Did a lighting test in the same room in the Blue Base.
     
    Last edited: Feb 22, 2009
  5. KarmaKaze

    KarmaKaze L2: Junior Member

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  6. KarmaKaze

    KarmaKaze L2: Junior Member

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  7. luxatile

    aa luxatile deer

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    I think the idea of the control point in the middle and the sentries is pretty neat, but it's flawed. As soon as a team controls the sentries, the area is completely locked down. No one can exit spawn, and it takes an incredible effort to take them out. Once they're down, they come back after a short while, adding to the difficulty of taking the point back.

    Things you can do:
    1. Perhaps move the sentries so that they cover the team's own base? (preferrably all but one entrance, to make it possible to enter without taking the control point back)
    2. I really want you to make an alternate route around the middle area, whether you plan on keeping the sentries as they are or not.

    Also, I'm sure you noticed some people talking about a vent being too small. There's also a ramp near the intel with a full health pack underneath it, that you can't get because it's too low.
     
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  8. KarmaKaze

    KarmaKaze L2: Junior Member

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    Thanks Muffin.
    Yeah this test seemed like a pretty big fail to me. The design is just not working. Unless you have a lot of teamwork then this is unplayable.
    I am even more discouraged after glancing at youme's "why you hate ctf..." thread.

    Gonna have to rethink my entire idea...maybe put this one in the scrap heap and move on.

    I do appreciate you and all who stuck it out the entire 30 minutes.