New Submission: cp_vulture_a1b

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Jan 6, 2008
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cp_vulture_a1b

README
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Custom Team Fortress 2 Map
Vulture (cp_vulture_a1b)
Alpha version 1b
Made by Fredrik "MrMuffinMan" Johannessen

DESCRIPTION
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Vulture is a Control Points map in the style of Valve's Dustbowl map. There are
three stages, and in all of them, BLU has to capture RED's two Control Points.
Winning one round means a score for BLU and the game advances to the next
round. If RED manages to defend for an entire round or if BLU wins all three,
the teams switch.

REVISION LOG
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13/01/09
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Released version a1b.
- Fixed an issue where RED could not win.

12/01/09
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Released version a1a.
- Collisions for a door in RED's second spawn are corrected (Previously,
collisions were on even when the door was disabled)
- Outputs from a tonemap_global entity were accidentally added, now removed

11/01/09
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Released version a1.

KNOWN ISSUES
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- You can get stuck on fences by BLU's second and third spawns. Unknown reason.
- Timers and health/ammo placement may need more planning.

CONTACT AND FEEDBACK
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You can contact me at fredkfredk@hotmail.com

If you would like to provide feedback, send an e-mail to that address or go to
TF2maps.net and look for my WIP thread or my blog. I appreciate all feedback.
:)

TO SERVER ADMINS
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If you would like to host this map on your server, please go ahead. Since it's
currently a test map, I'd be very happy to know how I can possibly get any
feedback from your hosting, or the IP address for your server, so I can see for
myself how people like it. Thank you in advance for all cooperation.

THANKS!
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Thanks a lot to...

- The TF2maps.net community and all its members
- Tim "Youme" Johnson for custom, temporary developer textures
- "Oxy" for the ambulance model
- The creators of VMEX and Pakrat
- Everyone who has helped testing, including server owners
- GRIMGRIZ
- Valve