- Mar 25, 2008
- 437
- 70
Downloads: A new file has been added by cornontheCoD:
cp_timber_a2
second alpha release of cp_timber. adresses the comments on gameday, and I hope to get more feedback on this version this upcoming gameday.
a2 changes:
-moved Blu spawn back so that A and B path are seperate
-increased all of the cap times to 10 seconds (this was the biggest complaint)
-added some more areaportals
-some more func_brushes/func_detail
-changed most of the roofs so that they are not off-grid. I was creating the roofs of buildings weird so that there would be space between the roof and the wall. This is now fixed on most buildings, so the optimization is better
other minor changes (including C being a bit smaller)
cp_timber_a2
second alpha release of cp_timber. adresses the comments on gameday, and I hope to get more feedback on this version this upcoming gameday.
a2 changes:
-moved Blu spawn back so that A and B path are seperate
-increased all of the cap times to 10 seconds (this was the biggest complaint)
-added some more areaportals
-some more func_brushes/func_detail
-changed most of the roofs so that they are not off-grid. I was creating the roofs of buildings weird so that there would be space between the roof and the wall. This is now fixed on most buildings, so the optimization is better
other minor changes (including C being a bit smaller)