Downloads: A new file has been added by Smurfy:
cp_orange_xr1
This is a remake of the quite popular orange map cp_orange_x4. It improves on the map in many ways.
Please note that I borrowed/ilegally stole a few of the ideas in this map from linux_lover's map cp_orange_viper, made for the Team Vipers clan. I hope he doesn't mind or hurt me.
Changelog (incomplete):
-Completely remade from the ground up, nothing is left from the original map.
-Spawn rooms can be entered from the outside without jumping off the stairs (there's no ramp anymore)
-Spawn rooms cannot be entered by the opposing team
-The walls outside bases are low enough to be jumped over easily (you could jump over them before if you had a lot of spare time)
-RED's side of the map is more distinct from the BLU side, and no longer uses a bunch of the same textures as the BLU side
-Fixed lighting errors on many of the RED textures (they would appear dark when far away and light up as you got closer)
-Ramps in and around the tower can be approached from all sides instead of just head on
-Players can no longer shoot through the walls on top of the tower thanks to the tower's new design
Known Bugs:
-The icons for the outposts show them as unlocked all the time when they are not. I tried to fix this but couldn't figure out what was wrong. Hopefully I can sort it out for xr2.
cp_orange_xr1
This is a remake of the quite popular orange map cp_orange_x4. It improves on the map in many ways.
Please note that I borrowed/ilegally stole a few of the ideas in this map from linux_lover's map cp_orange_viper, made for the Team Vipers clan. I hope he doesn't mind or hurt me.
Changelog (incomplete):
-Completely remade from the ground up, nothing is left from the original map.
-Spawn rooms can be entered from the outside without jumping off the stairs (there's no ramp anymore)
-Spawn rooms cannot be entered by the opposing team
-The walls outside bases are low enough to be jumped over easily (you could jump over them before if you had a lot of spare time)
-RED's side of the map is more distinct from the BLU side, and no longer uses a bunch of the same textures as the BLU side
-Fixed lighting errors on many of the RED textures (they would appear dark when far away and light up as you got closer)
-Ramps in and around the tower can be approached from all sides instead of just head on
-Players can no longer shoot through the walls on top of the tower thanks to the tower's new design
Known Bugs:
-The icons for the outposts show them as unlocked all the time when they are not. I tried to fix this but couldn't figure out what was wrong. Hopefully I can sort it out for xr2.