New Submission: cp_observatory_b3

Discussion in 'Maps' started by Icarus, Oct 1, 2008.

  1. Icarus

    aa Icarus

    Messages:
    2,246
    Positive Ratings:
    1,182
    Downloads: A new file has been added by Icarus:

    cp_observatory_b3

    cp_observatory_b3

    Complexity Within Simplicity:
    Welcome to Observatory! I was inspired by steel, but noticed negativity towards it over it's complexity. I also love gravelpit, but wanted to make a map where there was more incentive to defend both A and B. Just remember, a team that only defends C is bound for failure!
    I hope you enjoy this map!

    Objective:
    - RED team wins by defending C.
    - BLU team wins by capturing C before the time runs out.
    - All three points can be captured by BLU team at any time.

    Other Notes:
    - Capturing A opens the main entrance doors, allowing BLU team to directly access to C.
    - Capturing B destroys a bridge, denying RED team's direct access to C.
    - Capturing points will increase RED team's respawn wave, as well as adding additional time.
    - RED team cannot regain control of a point once BLU has captured it.



    Beta 3 Released on October 1st, 2008
    -Fixed players getting stuck in spawn doors
    -Fixed "one way door"
    -Changed respawn times
    -Replaced staircase to Control Room with one large ramp
    -Added more routes to C for attackers
    -Capturing A now opens additional entries to C
    -Capturing B now opens main entrance door
    -Added an extra route to C for defenders
    -Raised walls and added cover for B, to reduce spam from attackers
    -Locked Point C until either A or B is captured
    -Shuffled item placement; added more
    -More detail
    -More optimization

    Beta 2 Released on September 27th, 2008
    -Removed vent system
    -Increased cap times for all points
    -Made C harder to defend
    -Fixed players getting stuck in doorways
    -Fixed rocket launch not resetting at round end
    -More optimization
    -Added more healthpacks
    -Fixed respawn times being too long
    -Increased brightness in some areas
    -Visual details to suggest deathpits
    -Capturing B now prevents RED from directly accessing C

    Beta 1a Released on September 26th, 2008
    -Fixed menu photos not showing
    -Fixed misplaced ambient sound

    Beta 1 Released on September 25th, 2008
    -First public release

    Special thanks to all members of the dejavu clan