New Submission: cp_frontier_a2a

daemon

L1: Registered
Dec 11, 2007
32
2
Downloads: A new file has been added by daemon:

cp_frontier_a2a

Frontier - cp_frontier

Attack/Defend 2 CPs
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MAP INFORMATION:

Title: cp_frontier
Version: Alpha 2.0a
Filename: cp_frontier_a2a.bsp
Created By: daemon aka Lacho
Contact: daemon at www.tf2maps.net
Type: Attack/Defend. 2 Points(so far), BLU must carry the intelligence and bring it to the capture point, when the first point is captured, time is added to the clock, the second point is unlocked, and a new intelligence briefcase spawns to capture it. When BLU captures both points, the teams are swapped and the round begins again. Setup timer = 60 secs, BLU respawn time <= 5 secs, RED respawn time <= 10 secs, flag return timer = 25 secs, time added for first cap = 7 mins.
Web: http://www.tf2maps.net
Compile Date: 7/10/2008
Development Cycle: Alpha 1 -> Alpha 2

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ALPHA2 2.0 CHANGES/FIXES:

- Changed game mode to Attack/Defend
- Tweaks to respawn times(lowered for faster paced action)
- Minor layout modifications
- Added more ammo and health packs
- Added playerclips
- Added Lights
- Added cover for CPs
- Placed textures(temporal)
- Included custom announcer sounds
- Basic signaling

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DEVELOPMENT:

Program: Hammer
Known Bugs: Player who caps intel gets 30 kills added to his current game stats(but points are not awarded, and therefore don't alter account stats).
HDR: Yes
Compile PC: Intel E2160, 2GB RAM

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THANKS/CREDITS TO:

Scott Petty aka Buddikaman (Buddikaman@yahoo.com) for the toilet model
oxy for the ambulance model
J Theory aka Brainsample for the police car model
aerial for the sliding door prefab
Shmitz for the tf2maps posters
R3dRuM for the stone wall texture
VilePickle for this readme template =)
www.tf2maps.net for the help and tutorials