- Dec 11, 2007
- 32
- 2
Downloads: A new file has been added by daemon:
cp_frontier_a2a
Frontier - cp_frontier
Attack/Defend 2 CPs
======================================================
MAP INFORMATION:
Title: cp_frontier
Version: Alpha 2.0a
Filename: cp_frontier_a2a.bsp
Created By: daemon aka Lacho
Contact: daemon at www.tf2maps.net
Type: Attack/Defend. 2 Points(so far), BLU must carry the intelligence and bring it to the capture point, when the first point is captured, time is added to the clock, the second point is unlocked, and a new intelligence briefcase spawns to capture it. When BLU captures both points, the teams are swapped and the round begins again. Setup timer = 60 secs, BLU respawn time <= 5 secs, RED respawn time <= 10 secs, flag return timer = 25 secs, time added for first cap = 7 mins.
Web: http://www.tf2maps.net
Compile Date: 7/10/2008
Development Cycle: Alpha 1 -> Alpha 2
======================================================
ALPHA2 2.0 CHANGES/FIXES:
- Changed game mode to Attack/Defend
- Tweaks to respawn times(lowered for faster paced action)
- Minor layout modifications
- Added more ammo and health packs
- Added playerclips
- Added Lights
- Added cover for CPs
- Placed textures(temporal)
- Included custom announcer sounds
- Basic signaling
======================================================
DEVELOPMENT:
Program: Hammer
Known Bugs: Player who caps intel gets 30 kills added to his current game stats(but points are not awarded, and therefore don't alter account stats).
HDR: Yes
Compile PC: Intel E2160, 2GB RAM
======================================================
THANKS/CREDITS TO:
Scott Petty aka Buddikaman (Buddikaman@yahoo.com) for the toilet model
oxy for the ambulance model
J Theory aka Brainsample for the police car model
aerial for the sliding door prefab
Shmitz for the tf2maps posters
R3dRuM for the stone wall texture
VilePickle for this readme template =)
www.tf2maps.net for the help and tutorials
cp_frontier_a2a
Frontier - cp_frontier
Attack/Defend 2 CPs
======================================================
MAP INFORMATION:
Title: cp_frontier
Version: Alpha 2.0a
Filename: cp_frontier_a2a.bsp
Created By: daemon aka Lacho
Contact: daemon at www.tf2maps.net
Type: Attack/Defend. 2 Points(so far), BLU must carry the intelligence and bring it to the capture point, when the first point is captured, time is added to the clock, the second point is unlocked, and a new intelligence briefcase spawns to capture it. When BLU captures both points, the teams are swapped and the round begins again. Setup timer = 60 secs, BLU respawn time <= 5 secs, RED respawn time <= 10 secs, flag return timer = 25 secs, time added for first cap = 7 mins.
Web: http://www.tf2maps.net
Compile Date: 7/10/2008
Development Cycle: Alpha 1 -> Alpha 2
======================================================
ALPHA2 2.0 CHANGES/FIXES:
- Changed game mode to Attack/Defend
- Tweaks to respawn times(lowered for faster paced action)
- Minor layout modifications
- Added more ammo and health packs
- Added playerclips
- Added Lights
- Added cover for CPs
- Placed textures(temporal)
- Included custom announcer sounds
- Basic signaling
======================================================
DEVELOPMENT:
Program: Hammer
Known Bugs: Player who caps intel gets 30 kills added to his current game stats(but points are not awarded, and therefore don't alter account stats).
HDR: Yes
Compile PC: Intel E2160, 2GB RAM
======================================================
THANKS/CREDITS TO:
Scott Petty aka Buddikaman (Buddikaman@yahoo.com) for the toilet model
oxy for the ambulance model
J Theory aka Brainsample for the police car model
aerial for the sliding door prefab
Shmitz for the tf2maps posters
R3dRuM for the stone wall texture
VilePickle for this readme template =)
www.tf2maps.net for the help and tutorials