New Submission: cp_cagematch_b4

Discussion in 'Maps' started by The Asylum, Nov 17, 2008.

  1. The Asylum

    aa The Asylum

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    NEW AND EXCITING: A working King-of-the-hill gametype!

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    There's the cage. Get in there and try to keep the other team out!

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    And there's the lone CP of the map. But two CP squares in the HUD? How does that work?

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    Like this. As opposed to traditional attack/defend, an enemy being on a neutral CP doesn't speed up their CP decay. All you've got to do is get in the cage, and try to hold it for as long as you can, capping "your" CP before they cap "theirs"

    [​IMG]
    Of course, what's a map without SNIPAN GAEMS? Note how the smaller secondary spawn is shielded from snippers

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    SOLJAN GAEMS too!


    -Changes from b3
    -- New King of the hill type play. Cap is 30s each
     
    Last edited: Nov 18, 2008
  2. The Asylum

    aa The Asylum

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  3. The Asylum

    aa The Asylum

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  4. Dox

    Dox L8: Fancy Shmancy Member

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    Turning the ceiling and far walls (or at least the ceiling) into a sky texture, and adding an env_light, would fix so many of the problems with certain areas being dark.