New Submission: arena_hoover_b1.bz2

Discussion in 'Maps' started by Sgt Frag, Mar 1, 2009.

  1. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    Downloads: A new file has been added by Sgt Frag:

    arena_hoover_b1.bz2

    Alright, this is getting really close.

    I went through and did TONS of optimizing, setting fade limits on all objects.
    Added some areaportalwindows for a detail area.

    Added alot of details, decals, etc...

    Solidified the spawn rooms.

    Fixed the water, you will get sucked under if you get too deep/too far out from center but you can get out if you are careful.

    Added some detail to skybox, fogged skybox.

    Added Darkersideofyourshadow's flatbed truck.

    -------
    known issues:

    needs sounds
    need to finish skybox
    touch-up lighting, props
    traintracks
    need custom decals, no fishing/swimming..
    water surface is ugly
    custom tex for waterfall/river
    get particles to be white
     
  2. ogre_x

    ogre_x L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Some comments

    Hi,

    The gates look a bit too open - like it is possible to exit the map there - maybe fixable with some props/skybox? The 'sticks' with the stop sign should have the stop sign on the outside on both sides, i.e. mirror one of them.

    The truck bitmap seems to be missing.

    A really cool (only for effect) feature would be to fill up with water when the point is cappable.

    This map is really nice and fun to play!
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    thanks.

    Yeah the gates are still wip with the skybox. Not sure I like the tall train gates yet, They don't seem to fit with the shared roadway, I may go back to chainlink fence/gates.

    I searched all over for that truck tex file. DOH, guess when I checked it was still lingering somewhere so I missed it. Guess I gotta go back to the zip file and see where it extracted to.

    I don't think rising water can be done in TF2 although that could be cool. Might be possible to jerry rig something but I don't think it would be swimmable.

    That stopsign is a prop, and like alot of valve props one sided. I didn't think anyone would pay much mind :D
    I can rig a no draw brush with an overlay to add a stop sign though.