New Submission: arena_geese_tower_a1

Discussion in 'Maps' started by PenPen, Sep 6, 2008.

  1. PenPen

    PenPen L5: Dapper Member

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    New Submission: arena_geese_tower_b1

    Downloads: A new file has been added by qpingu:

    arena_geese_tower_b1


    Originally a koth map idea now becoming an arena map.

    The premise is that both teams are fighting on top of Geese Tower.
    You can wiki the origins here: http://en.wikipedia.org/wiki/Geese_Howard

    It's a fast paced map and relatively simple, and (hopefully) won't have as much hide and seeking.

    Also features:
    - Insta-death upon falling off the map
    - Fun surprise when the CP opens up, along with a medpack

    Now officially a beta map and if you got any feedbacks let me know!

    Readme:
    The idea came around when I started to look into mapping. I wanted to make a map where I can apply some things from other games I play into TF2. I play a fighting game series called "King of Fighters" a lot, and I wanted to bring something from the creator into TF2.

    And Geese Tower was created.

    I'm not going to elaborate why there's this Geese guy and why a tower is made. You can wiki that here: http://en.wikipedia.org/wiki/Geese_Howard

    It actually started as a koth map but then work and apathy settled in and I was probably about 60% done by then. It started off as an ambitious project, it had breakable guardrails, a ground floor where you can access by falling off the tower (and not die), and Geese's RAGING STORM after the point is capped.

    A lot has changed since then, the map became an arena map when the gamemode came along, then the Raging Storm needs to get changed to appearing when the CP is available. And then falling off the tower equals death.

    The saddest part was the breakable guardrails because they are seriously hindering compile time. Now they're just standard guardrails.

    This is a hectic map where obviously most of the focus is going to be on the tower itself. It's not really big and there's not much hiding places. I reckon that at an open area like this, some classes may have a disadvantage.

    The map's design is based on the Real Bout: Fatal Fury Geese stage. The basic design is in this map. Other designs were considered but eventually I chose this one.

    ==========================================

    UPDATE HISTORY

    BETA 1
    - Fixed some sections being blocked off by the spawn door pulling up
    - Reduced snipe-ability in the map by adding more pillars and increasing the height of the rocks
    - Removed guardrails for players to fall off easier
    - Redid lighting and shadows
    - Readjusted skybox building height

    ALPHA 1
    - Created playable map

    ==========================================

    With thanks to:

    SonicTempest for trying the map during its early stages and listen to me
    yell "STUPID COMPILER" once in a while.

    [Nods] for letting me disappear from TF2.

    SNK Playmore for the map idea.

    TF2 maps for the technical help.

    Valve for releasing the arena mode for making this a viable map, and the developer wiki.
     
    Last edited: Sep 15, 2008
  2. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
  3. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
  4. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
  5. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
    The whole map has been updated and is now hopefully better. Feedbacks are welcome (and I can't change the thread's title)!