New Problem with hammer

Discussion in 'Mapping Questions & Discussion' started by RaVDice | trade.tf, Mar 14, 2017.

  1. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Last edited: Mar 14, 2017
  2. Crash

    aa Crash func_nerd

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  3. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    that what i'm trying to figure out
     
  4. Crash

    aa Crash func_nerd

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    You can upload them somewhere like imgur for a quick host, or attach them right to your post.
     
  5. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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  6. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Looks like you have a big skybox/nodraw brush clipping into the map, can you show a screenshot of the scene in hammer?
     
  8. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    how do you do that?
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The easiest way is ShareX, but if you don't want to download any software press prt scrn on your keyboard, ctrl-v in Paint, and save and upload the image to imgur.
     
  10. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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  11. worMatty

    aa worMatty Repacking Evangelist

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    Hi, there.

    I'm not sure what's going on, but the two screenshots look like separate issues, to me. I won't make a guess on what is happening in the first, though it is probably related, but in the second, it looks like you have a skybox camera entity within your map area that is repeating the geometry in the 3D skybox. Track it down, hide it, save the VMF and recompile to see what happens.

    if you still have trouble, I think the best thing to do would be to upload both a copy of your VMF and a copy of the BSP it produced when you compiled. Pop them both in to a ZIP file and we'll have a look.
     
  12. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I see white lines in your Hammer screenshots, which means that these brush entities are grouped. Grouped entities used to give me errors in the past, so it could be that. I'm also not sure if they were supposed to be func_detailed instead.
     
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