KotH New Mexico B2

Now with extra mexico!

  1. Code Orange

    Code Orange L1: Registered

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    New Mexico - Now with extra mexico!

    My first attempt at map making, i themed it around my favorite parts of my favorite valve games: Half-Life and (of course) TF2
     
  2. Code Orange

    Code Orange L1: Registered

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    Fixed some texture errors, added more detailing to the point, the (newly added) hallway, and the alternate route. I rearranged the symmetrical room that lies to the side of the point. The split, two-path layout with a medium health pack in the opposite corners has been changed to a single path with the health (and now ammo) much closer to the center. the rocks blocking the center are short enough to jump over, or to place a sentry behind. I have also rearranged the health pack distribution. the small health and medium ammo that used to lie just in front of the point is now in the small room outside. as well, the medium health packs that used to be above the point have since been removed, as this made attackers much too tanky when spamming down from atop the ledge. I have also shortened the length of the ledge, allowing you to shoot directly at the main entrance from the ledge, but also allowing demos and soldiers to jump directly onto it in retaliation. as for major changes, i have removed the awkward sloped ledges that lined the top of the side room. this was replaced by gates that block the view into spawn from this location. another change to this area was extending the sloped ramp to match with the shack's sloped ramp. the rock that lies in front of the entrance to the room off to the side has been shifted to accommodate this change.

    Read the rest of this update entry...
     
  3. OctoBlitz

    OctoBlitz L5: Dapper Member

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    From the pictures alone, this looks like an extremely large map with alot of sniper sightlines giving players a hard time if they're facing an average sniper. In addition, the lighting if the map is seriously lacking as some areas seem extremely pitch black. I suggest placing player spawns, heavy player models, and running around your map as much as possible with pyro in order to get a good sense of scale. Also on a less serious note, as a Citizen of New Mexico I see an extreme lack in desert and/or cowbell.
     
    Last edited: Jul 29, 2017
  4. Code Orange

    Code Orange L1: Registered

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    I actually did do that, and though the pictures make the map seem very sniper-friendly, and the lack of detail may make it seem very large, playing on the map will reveal that many would-be sniper sight-lines are blocked off by either props or geometry. also, the pictures no longer reflect the map since i've updated it. new pictures are coming today
     
  5. Code Orange

    Code Orange L1: Registered

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    also, next version will totally have more cowbell