I hope I'm posting in the right section here I had an interesting idea for a new contest, so I thought I might aswell register and post it here. King of the Castle Similair to "King of the hill". Similair size, same 1 capture point only the team that currently owns the point will have their spawnroom inside the "castle". This way we get a dynamically changing attack->capture->defend & hold map. Simple example: A map with a castle in the middle and default spawns around the castle. The objective is to capture the castle and then defend it. It could also force some anti air defense for the defenders, which will be attacked from all sides. Example: The regular main door, back entrance, one way passage and walls for rocketjumpers. To make it more interesting, you could also throw in a tug of war item such a bomb for a wall, or a siege tower. It would break the wall or give you faster access, but would not end the game. Also, once you break the wall / place a siege tower, you'll want to get rid of it when you capture. __________________________ What do you guys think of this?