New File Added: up_arena_beta2

StickFigs

L1: Registered
Feb 3, 2008
5
0
Downloads: A new file has been added by StickFigs:

up_arena_beta2

//////////////////////////////////
up_arena_beta2
//////////////////////////////////
<<<NOTE: PLEASE NOTIFY ME OF ANY BUGS IN THIS VERSION! THANKS!>>>

---
Ultimate Push - Arena Beta 2
---
Mod: TF2
Map Type: Ultimate Push
Date: 2/1/08
Creator: StickFigs (Website: http://stickfigs.yourconsolesucks.com/)
Version: Beta 2
---

<<<NOTE: PLEASE NOTIFY ME OF ANY BUGS IN THIS VERSION! THANKS!>>>

Map Description:

Red and Blue team battle in the Ultimate Push arena infront of onlooking spectators and live international TV cameras. Each base has been customized by it's inhabiting team. The bases are symmetrical and there is a small open area in the center of the two bases where the flag is located. In the capture zone room there is a vent-looking object on the first floor in the center, players can jump after stepping on this jump pad and get boosted up to the second floor.

Map Type Explanation:

Ultimate Push gameplay takes the Push map type and adds the Offensive/Defensive switching of the game of Ultimate Frisbee. Teams battle to escort the single flag to the enemy's capture zone located in the enemy base. At the beginning of the round the color of the flag is randomly chosen and only the opposing team can pick up the flag. If the flag is dropped before it is captured then it will remain where it was dropped but it's color will change to allow the other team to grab the flag. If a team fails to pick up the flag within 60 seconds then the flag will be returned to the center pedestal and it's color will be switched, this also applies when the flag does not have the return timer above it. The flag color timer is reset when picked up so the flag carrier can hold onto the flag without worrying about it changing colors.

KNOWN BUGS IN THIS RELEASE:
- No Skybox/No asthetic details until the release version and finalization of the layout.
- Blue base looks exactly like the red one except blue. This will be fixed after the initial playtesting.

CHANGES FROM LAST VERSION:
- Fixed blue supply locker being set to red team.
- Stopped players from standing on capture room door frame.
- Made capture rooms no-build zones. (Added signs indicating a no-build area)

SPECIAL THANKS TO:
Maluco Marinero
Fishbus
Irish Taxi Driver
CatGuy
Davejk

And all the playtesters