Downloads: A new file has been added by Vilepickle: ctf_mach4 Mach4 - ctf_mach4 ====================================================== MAP INFORMATION- Title: ctf_mach4 Version: Final v4 Filename: ctf_mach4.bsp Created By: David Lohmeyer - REV6|VilePickle Author Email: firstname.lastname@example.org Type: CTF Web: http://www.vilepickle.com Compile Date: 1/22/2008 Development Cycle: Final 1 -> Final 2 -> -> CEVO Contest -> Final 3 -> Final 4 ====================================================== VERSION 4.0 CHANGES: EXPLOIT FIX: Engineers can no longer build in their own resupply rooms behind the glass. BUG FIX: Engineers can no longer build on the outside sewer elevator under certain conditions. BUG FIX: Snipers can no longer see over the sewer rocks into the other team's stairs entrance, unbalancing the outside. This can be considered the last release of Mach, barring someone finding the most gameplay breaking bug of the century. VERSION 3.0 "Is this still Mach?" CHANGES: -Map has been completely relit. -Much more detail added throughout the map. It should no longer feel overly "empty". -Map has been almost completely retextured. -More optimization has been added throughout the map. -Elevators no longer instagib players, and will always make their sound -The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher. -The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher. -Front door is wider and taller. -Players can no longer get caught on light fixtures. -HL2 water changed to TF2 water, improving performance. -Amount of water reduced, improving performance. -Most of the curved corners have been redone to use less polygons. -Sewers are taller so people can't get stuck in them. -Side section added in the middle of the sewer. -One red resupply door can no longer be opened by blue. -Many misaligned textures have been fixed and downsized and most areas of the map look smooth. -Intro camera and other cameras fixed up. -Detailed soundscape added inside the bases. -Gameplay signs added throughout. -Engineers can no longer build close to the elevators outside. -Engineers can no longer build behind the grate in the sewer, which potentially trapped people before. -Fixed a server crash from the CEVO build that would crash servers with over 24 players. VERSION 2.0 CHANGES: -Issue with respawn doors sometimes not opening and closing properly fixed -Enemies can no longer open the respawn doors -Terrain added outside, including the surrounding rocks, middle ground, and water -Some ceilings raised slightly inside -More optimization added outside and in bases -Bug where the metal plate outside could be moved fixed -Some light flare effects added in the bases -The rocks around the sewer exit in the middle are taller, providing cover for the more open base exit from sniper fire -Various areas have been retextured and more detail added -It's no longer possible to block the resupply with engineer buildables -Engineers can no longer build directly on top of the flag -3 health pack locations have been added to the outside area, each involving a degree of risk/reward to obtain ====================================================== DEVELOPMENT: Program: Hammer Known Bugs: None HDR: Yes Compile PC: Core 2 Duo 6400, 2GB RAM ====================================================== THANKS TO: Textures: Team Fortress 2 Bugfixes v2: Animeman Official Playtesting v2: REV6, BB Rocket idea: Stingray`d5 *muah* Version 3: CEVO.com for running their contest and motivating me to overhaul this map. ====================================================== INSTALLATION: Extract the zip file to ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps Create a server with ctf_mach4 ====================================================== ?2008 David Lohmeyer. All Rights Reserved Team Fortress 2 is a registered trademark of Valve Software.