New File Added: CTF_Convoy_V2

jahrain

L1: Registered
Jan 5, 2008
39
2
Downloads: A new file has been added by jahrain:

CTF_Convoy_V2

CTF_Convoy_V2
V2.0
By Jahrain

Description:
This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Note that this is NOT a remake/port of any existing maps.

V2.0 Updates:

Overview:
In this new update, a couple exploits have been fixed, as well as some major adjustments have been made to give a better class balance. A lot more cover has been added to make it less friendly to snipers, and a closer bridge has been added to benefit slower classes. Overall this version is more goal-oriented, and more balanced for all classes.

Change log:
- Fixed exploit that allowed engineers to build on the ground.
- Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
- Fixed the wind effect so it doesn't affect rockets.
- Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
- Added allot more open area in the lower storage room to build up a defense against those entering through the newly added bridge.
- Added lots of cover around the spawn area, and behind the intel room.
- Replaced the upper bridge with jump pads which launch players from one side to the other.
- Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
- Removed the capture music clip to reduce file size.
- Removed some props that crowded some cramped areas.

Installation:
Extract RAR contents into your "Steam\steamapps\<username>\Team Fortress 2\tf? directory or ?\tf? directory of your dedicated server.

Objective:
Your mission is to is to board the enemy?s carrier, steal their intelligence and return it safely back to your control room. Be careful not to drop it off the vehicle! Your team will be penalized by 1 minute of being unable to recover their intelligence if it is dropped off the vehicle as it must respawn in their control room.

Strategies:
Offensive and defenses tactics require some team coordination to execute efficiently, however the map is also designed to give skilled solo players a chance.

While your team is boarding their carrier, it?s a good idea to defend them from your own carrier with snipers as they are venerable out in the open on their deck and cat walks. There exist solo route for certain classes. Any class that is able to get on top of the rocket has a direct rout to the intel room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop in and make an ambush on those guarding the intelligence.

Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routs aren?t guarded. There are a few hot spots for sentry guns but for an impenetrable defense it will require a precise coordination of at least 3 sentry guns, each one defending each other from venerable spots. It?s a good idea to use heavies and demo?s to keep those invading the carrier pushed back as far as possible. There is a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges will not be easy, but there are some spots to build a defense against those trying to jump across onto your carrier.


Credits:
Map designed and built by Jahrain. Credit goes to UT2K for giving me the inspiration for this map. Also special thanks goes out to T*Killa, HankDaShank and Godling for being dedicated beta testers, as well as the Twisted Network Clan (http://www.thetwistednetwork.net/) and Edge Gamers Organization (http://www.edgegamers.org/) server and their members for hosting some major test plays.

Intro music clip from:
Charlie Clouser ? Convoy

If you're a server admin and have a request for any alterations to be made to the map for your server, or just have any suggestions, let me know! Email me at jahrain14@yahoo.com
 

Kantham

L1: Registered
Jan 13, 2008
13
0
Been playing the map yesterday. I'm a ex UT2004 player so playing this map bring back some good memories, and you did a really good job at making the whole map still balanced for all classes, even though I feel that the sniper has a huge advantage over the other classes.

I can spot small slow downs from there and there but they are really minor, I am guessing that the smoke is one of the cause. But it's not really a problem here. Also, I find that little room you added with a Full health a little too useful. It was my number one spot on the enemy's base to camp with a heavy, only a demoman+soldier combo got me out of there, the health is maybe a little too much, I'd go with a 50% Health or move it from there.

Good level, I hope to play it again to give further feedback.