New File Added: CTF_Convoy

Discussion in 'Maps' started by jahrain, Jan 21, 2008.

  1. jahrain

    jahrain L1: Registered

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    Downloads: A new file has been added by jahrain:

    CTF_Convoy

    CTF_Convoy
    V1.0
    By Jahrain

    Description:
    This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay.

    Installation:
    Extract RAR contents into your "Steam\steamapps\<username>\Team Fortress 2\tf? directory or ?\tf? directory of your dedicated server.

    Objective:
    Your mission is to is to board the enemy?s carrier, steal their intelligence and return it safely back to your control room. Be careful not to drop it off the vehicle! Your team will be penalized by 1 minute of being unable to recover their intelligence if it is dropped off the vehicle as it must respawn in their control room.

    Strategies:
    Offensive and defenses tactics require some team coordination to execute efficiently, however the map is also designed to give skilled solo players a chance.

    While your team is boarding their carrier, it?s a good idea to defend them from your own carrier with snipers as they are venerable out in the open on their deck and cat walks. There exist solo route for certain classes. Any class that is able to get on top of the rocket has a direct rout to the intel room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop in and make an ambush on those guarding the intelligence.

    Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routs aren?t guarded. There are a few hot spots for sentry guns but for an impenetrable defense it will require a precise coordination of at least 3 sentry guns, each one defending each other from venerable spots. It?s a good idea to use heavies and demo?s to keep those invading the carrier pushed back as far as possible. There is a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges will not be easy, but there are some spots to build a defense against those trying to jump across onto your carrier.


    Credits:
    Map designed and built by Jahrain. Credit goes to UT2K for giving me the inspiration for this map. Also special thanks goes out to T*Killa and HankDaShank for being dedicated beta testers, as well as the Twisted Network Clan (http://www.thetwistednetwork.net/) server and their members for hosting some major test plays.

    Intro and capture music clips are from:
    Charlie Clouser ? Convoy
    Charlie Clouser ?Laser Tunnels

    If you're a server admin and have a request for any alterations to be made to the map for your server, or just have any suggestions, let me know! Email me at jahrain14@yahoo.com
     
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  2. jahrain

    jahrain L1: Registered

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  3. Haas

    Haas Guest

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    you didn't fix the blu spawn texture :(
    But the skybox looks awesome also like the hatch to the controle room.
    Good job hope to play this on a full server soon!
     
  4. Kantham

    Kantham L1: Registered

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    Haha, being a long time UT2004 player and level designer, I can tell you this is awesomely done using Hammer. Nice job!
     
  5. Termaximus

    Termaximus L5: Dapper Member

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    Very nice map. Fun and pretty. Assuming that I played the final version the other day I do have one minor suggestion (and I know I am not worthy of your mapping skills). Unless you are a Demo there is only one way across on the bridge. Perhaps you could have lower ramps/platforms between the two vehicles. For fun you could have a gap btw the ramps just close enough for any class to make it with a well timed jump, and if they don't they are road kill.
     
    Last edited: Jan 31, 2008