New File Added: cp_smbcastle2

M

martay

Downloads: A new file has been added by martay:

cp_smbcastle2

Version 2 released!

Saturday Morning Breakfast Castle (smbcastle)
http://www.smbc-comics.com/smbcastle

About to catapult....
about_to_catapult_med.jpg


CATAPULTING!
catapulting_med.jpg


castleoverview_med.jpg


Changelist:
Major changes/bug fixes:
* Swap control point I & II
* Watch out after you capture I (you've been warned)
* Control point III has shorter capture time
- Not too short, as there are some definite tactical
advantages offense has if it can reach the back
of the 3rd point
* 2nd route to moat from offense
* Bug fix: Teams now swap after each round
* Blue/Red swapped so they match TF style
* Help out offensive snipers / limit defensive snipers
* More ammo/hp lying around
- Specifically laid some around to encourage the engies

Minor changes/bug fixes:
* Prettified brushes and lighting
* Made stairs smoother
* A little more in 3d skybox
* Hopefully made catapults less glitchy
* Redid the spawn rooms
* Fix places where it's tough to get out of the water
* Fixed defense spawn camping

QUICK NOTE TO ADMINS: Please don't reduce gravity.. it really screws with the mechanics of the level.

Single round dustbowl style CP with 3 CP's set in a castle movie set in 1940's hollywood. At the beginning, the offense has 2 paths into the castle. The first is some unrestored damage to the castle on the left side (if you're facing the castle). The second way in by way of catapult. 2 are positioned to launch the players deep into the castle (some classes can get to the top of the turrets).

The first CP is on the top floor of the left turret (the taller turret).

The second CP is just to the right of the drawbridge (the drawbridge control
room). Capturing this CP will cause the drawbridge to come crashing down.

The third CP is deep in the mountain the castle is built into.

And for your 60 seconds of setup wait time entertainment, there are a few posters around the movie lot for you to peruse.

Version: 2
Created By: Marty Weiner (friedpacman@gmail.com)
Player Name: [smbc] MartBot
Steam ID: friedpacman
For: http://www.smbc-comics.com (GO THERE JERKFACE!)
Thanks to: Zach (zach_weiner@yahoo.com) - author of smbc-comics.com
for textures and playtesting and suggestions
v0xmortem, {TD}*sin*{RS}[Royal], majesty
for playtesting and suggestions
Mr Wizard, [seb] Bunny
for loads of suggestions


Compiled on: 1/3/2007
Compile Time: 20 minutes
HDR: Yes
Compile PC: Intel Core 2 Duo 6600, 1GB RAM

Installation:
To run this map on your server, simply copy cp_smbcastle to your server's map folder and run cp_smbcastle.


TODO:
* Study balance in game
- Tweak spawn times, control point times, bonus times, hp/ammo placement
* Maybe make the first 2 CP's open from the beginning and the 3rd dependent on both?

Potential changes:
* Make catapults rotateable by players
* Water entrance?

My mapping history:
* 2 Rise of the Triads maps
* 1 Doom 1 map
* TONS of Doom 2 maps
* 3 Duke3D maps (one published)
* 1 Quake TF map (war.bsp)
(This is my first TF2 map)
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Awesome map. You stole my catapult idea though!!

Seriously the most original map I have played to date. Bravo.