Downloads: A new file has been added by Yo_Neo: cp_grand_canyon_v1 CP_GRAND_CANYON Version 1.0 Custom map for Team Fortress 2 Made by Tycho terryn aka Yo_Neo Website: http://Tycho.terryn.be .:: Description ::. This is a map that combines both indoor and outdoor areas. The central control point is located on a bridge which spans over a deep canyon. Underneath the brigde is a maintance tunnel which can be used as an alternative route. .:: Features ::. - 5 Control Points - 3 forward spawn points fror each team - 10 minute timer - HDR lighting .:: Updates FINAL version 1.0 ::. - Fixed doors of last forward spawn (maintance tunnel) - Enlarged and vizualised capture areas - Some minor tweaks .:: Updates BETA 5 ::. - Added detail - Rebuild some areas - Removed creator text .:: Updates BETA 4 ::. - Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture) - Adjusted Spawn times, players spawn alot faster now - Fixed strange behaviour of doors - Map now goes into sudden death mode when time is up - Added more cover for the central CP - Easier access to second CP - HDR lightning - Added some buildings .:: Updates BETA 3 ::. - Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon - Added timer to the map - Map now has 5 control points - Each team now has 3 dynamic spawn areas - Prevented engineers from building inside the spawn areas - Opposings teams can't open eachothers spawnroom gates - Added some ambient sound - More shelter from snipers - Changed warning sounds for control points .:: Notes ::. A smaller version of this map (with only 3 capture points) is also available under the name CP_MINI_CANYON. This version might be better suited for smaller servers (8vs8 or 12 vs 12). .:: Install Instructions ::. Exctract all files into your ...\Steam\steamapps\accountname\team fortress 2\tf\maps folder. Then create a server and select the map.