Downloads: A new file has been added by bkb:
cp_glasshouse_b4
Short & quirky CP map. Exploding dymanite crates, barrel hazards, & a glass house.
Info:
-- jump to the upper level from the catwalk with the healthpack on the left
-- dynamite crates in the glasshouse are twice as powerful
-- health is not easy to get
-- you can use the dynamite crates to reach higher areas
Updates:
-- added a tiny timer (tm)
-- cleaned up some textures & stuff
-- made the barrels easier to walk through (bad idea?)
-- renamed
Not the prettiest map, but I'm working on it. :blushing:
I'm incredibly open to suggestions/advice/criticism!
Screens:
[img=http://img233.imageshack.us/img233/8538/clear1ll8.th.jpg]
[img=http://img89.imageshack.us/img89/9311/clear2ad7.th.jpg]
[img=http://img89.imageshack.us/img89/270/clear3hz0.th.jpg]
[img=http://img233.imageshack.us/img233/5381/clear4ff6.th.jpg]
[img=http://img233.imageshack.us/img233/2616/clear5yq8.th.jpg]
cp_glasshouse_b4
Short & quirky CP map. Exploding dymanite crates, barrel hazards, & a glass house.
Info:
-- jump to the upper level from the catwalk with the healthpack on the left
-- dynamite crates in the glasshouse are twice as powerful
-- health is not easy to get
-- you can use the dynamite crates to reach higher areas
Updates:
-- added a tiny timer (tm)
-- cleaned up some textures & stuff
-- made the barrels easier to walk through (bad idea?)
-- renamed
Not the prettiest map, but I'm working on it. :blushing:
I'm incredibly open to suggestions/advice/criticism!
Screens:
[img=http://img233.imageshack.us/img233/8538/clear1ll8.th.jpg]
[img=http://img89.imageshack.us/img89/9311/clear2ad7.th.jpg]
[img=http://img89.imageshack.us/img89/270/clear3hz0.th.jpg]
[img=http://img233.imageshack.us/img233/5381/clear4ff6.th.jpg]
[img=http://img233.imageshack.us/img233/2616/clear5yq8.th.jpg]