Downloads: A new file has been added by Vilepickle: cp_castle3 Castle - cp_castle3 ====================================================== MAP INFORMATION- Title: cp_castle3 Version: Final 3.0 Filename: cp_castle3.bsp Created By: David Lohmeyer - REV6|VilePickle Author Email: firstname.lastname@example.org Type: CP - Dustbowl style Web: http://www.vilepickle.com Compile Date: 12/25/2007 Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Final 1.0 -> Final 2.0 -> Final 3.0 ====================================================== FINAL 3.0 CHANGES: BUGFIX: Players can no longer get over the Cp wall behind stage 1 and become trapped in a void area. BUGFIX: Players no longer see invisble walls when on top of the CP2A mini-walls. FINAL 2.0 CHANGES: General- -Better optimization added to all 3 stages. -Most models have their fade distance set, so rocks across the map won't be drawn anymore. -New scoring system now in place: a point is added for each CP capped. -Detail added to the spawn rooms. -Decals changed to overlays, improving their quality and making them visible to all. Stage 1- -Windows added to the towers in stage 1 and 2. -A large castle wall has been added behind the stage to prevent excessive drawing from stage 2. At the right dropdown, FPs increased about 20. Stage 2- -An alternate route for blue is now in place before the traditional starting hallway. This should stop it from being a huge chokepoint, as there is already a chokepoint later in the stage (breaking through RED's spawn waves at 2B) -Area mostly retextured to distinguish it from Stage 1. Stage 3- -The keep walls are textured differently to give the area some variety. -Minor see through brush fixed. -Smoke cloud is slightly less intense. -An alternate door at the side entrance to CP 3B has been added. -The CP stand for 3B has been lowered. Scouts can now double-crouch jump onto it from either side (the front requires the boxes) ====================================================== DEVELOPMENT: Program: Hammer Known Bugs: None Compile Time: 40 minutes HDR: Yes Compile PC: Core 2 Duo 6400, 2GB RAM ====================================================== INSTALLATION: Extract the zip file to ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps Create a server with cp_Castle3 ====================================================== ?2007 David Lohmeyer. All Rights Reserved Team Fortress 2 is a registered trademark of Valve Software.