New File Added: cp_castle3

Discussion in 'Maps' started by Vilepickle, Dec 25, 2007.

  1. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    Downloads: A new file has been added by Vilepickle:

    cp_castle3

    Castle - cp_castle3

    ======================================================

    MAP INFORMATION-

    Title: cp_castle3
    Version: Final 3.0
    Filename: cp_castle3.bsp
    Created By: David Lohmeyer - REV6|VilePickle
    Author Email: vilepickle@gmail.com
    Type: CP - Dustbowl style
    Web: http://www.vilepickle.com
    Compile Date: 12/25/2007
    Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Final 1.0 -> Final 2.0 -> Final 3.0

    ======================================================

    FINAL 3.0 CHANGES:
    BUGFIX: Players can no longer get over the Cp wall behind stage 1 and become trapped in a void area.
    BUGFIX: Players no longer see invisble walls when on top of the CP2A mini-walls.


    FINAL 2.0 CHANGES:
    General-
    -Better optimization added to all 3 stages.
    -Most models have their fade distance set, so rocks across the map won't be drawn anymore.
    -New scoring system now in place: a point is added for each CP capped.
    -Detail added to the spawn rooms.
    -Decals changed to overlays, improving their quality and making them visible to all.

    Stage 1-
    -Windows added to the towers in stage 1 and 2.
    -A large castle wall has been added behind the stage to prevent excessive drawing from stage 2. At the right dropdown, FPs increased about 20.

    Stage 2-
    -An alternate route for blue is now in place before the traditional starting hallway. This should stop it from being a huge chokepoint, as there is already a chokepoint later in the stage (breaking through RED's spawn waves at 2B)
    -Area mostly retextured to distinguish it from Stage 1.

    Stage 3-
    -The keep walls are textured differently to give the area some variety.
    -Minor see through brush fixed.
    -Smoke cloud is slightly less intense.
    -An alternate door at the side entrance to CP 3B has been added.
    -The CP stand for 3B has been lowered. Scouts can now double-crouch jump onto it from either side (the front requires the boxes)

    ======================================================

    DEVELOPMENT:

    Program: Hammer
    Known Bugs: None
    Compile Time: 40 minutes
    HDR: Yes
    Compile PC: Core 2 Duo 6400, 2GB RAM

    ======================================================

    INSTALLATION:

    Extract the zip file to
    ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

    Create a server with cp_Castle3

    ======================================================
    ?2007 David Lohmeyer.
    All Rights Reserved

    Team Fortress 2 is a registered trademark of Valve Software.
     
  2. jakeparlay

    jakeparlay L2: Junior Member

    Messages:
    66
    Positive Ratings:
    2
    [​IMG]

    sooo much fun. what a great map :)
     
  3. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    rofl
     
  4. Termaximus

    Termaximus L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    32
    You are a mapping ninja Vilepickle. We are not worthy of your mapping excellance. Awesome map, fun and pretty.