New entity stuffs.

Discussion in 'Mapping Questions & Discussion' started by A Boojum Snark, Nov 6, 2014.

  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Finally got some time to look at the new FGD, here are my findings. (maybe a bunch of you have looked and shared the info already, but I haven't seen a thread)
    ** = overridden by my FGD if you have it installed, go get the update

    New things on old entities

    Super easy selective spawning! Complicated entity crap like I used to do no longer needed.

    I saw the shot clock mentioned in another thread, but putting it here for the record. Could make for much better CTF. More inputs are always good for custom game modes.

    Looks like I can remove the hidden OnStartOvertime input from my FGD, as that did the same thing, except only for 5 seconds.

    Works to turn off sentry guns and teleporters (which are linked, changing on changes both), but dispensers continue playing their idle sound and the VGUI metal meter won't disappear.


    New entities

    • tf_halloween_pickup
    The ducks. Supports customized model/sound/particle. As it has both team affinity and team specific outputs, this could come in very useful for custom game modes.

    • func_forcefield
    Not quite sure what the point of this is. It acts like a func_rrv without needing to be linked to a func_rr, just set the team instead. Smells like valve being valve and adding stuff without need.
     
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    Last edited: Nov 6, 2014
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Or they're adding it ahead of team for mapper leaks.
     
  3. henke37

    aa henke37

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    err, rr and rrv?
     
  4. Ynders

    aa Ynders absolutely gormful

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    func_respawnroom and func_respawnroomvisualizer
     
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  5. wareya

    wareya L7: Fancy Member

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    Does the shot clock mode just lock the timer at its current value? Definitely want to see how that works, I never even considered it.
     
  6. ibex

    aa ibex

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    Is it possible that this shot clock mode is the default for the item_teamflag? I compiled a map with a flag quite recently and it was in shot clock mode without me knowing.

    edit: Just looked at the flag and it is set to "no" for shot clock mode...though someone said they saw it during the test.. How odd.
     
    Last edited: Nov 6, 2014
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Based on some quick observation, it restores the return time by 1 second for every 1 second it is held.

    No I'm pretty sure it isn't default, because that would mean every previous map would now work differently.
     
  8. wareya

    wareya L7: Fancy Member

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    PERFECT. Going to update novelty tonight.