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  1. Pixel Brush

    Pixel Brush L1: Registered

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    Netherlands - This is a Netherlands inspired King of the Hill map

    This is a King of the Hill map which is inspired by the Netherlands!

    Mini-Map



    Minimalistic Mini-Map



    Here are some Images:

    BLU Spawn

    One of the Flanks to the Control Point

    RED Spawn

    The Control Point
    The small Building with no Roof next to the Control Point


    The Stairs leading up to the small cliff which leads to the small Building with no Roof
    A better view of the Control Point and it's surroundings
     
  2. Pixel Brush

    Pixel Brush L1: Registered

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  3. Pixel Brush

    Pixel Brush L1: Registered

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  4. Vel0city

    aa Vel0city func_fish

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    While it's nice to see my country represented in map form with so much orange, it's that same orange that actually makes the map really hard to play on (judging by the pictures and previous experiences). For one it hurts the eyes with its brightness but more importantly you can't quickly see what side of the map you're on (RED or BLU). Yes it's visible on the control point floor but if I'm fighting a dude away from the point I can't tell what side I'm on.
     
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  5. DaDema

    DaDema L-3: Not very succesful map maker

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    Add more red, white and blue dev-textures (wink wink)
     
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  6. Pixel Brush

    Pixel Brush L1: Registered

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    And... done!
    blu.png red.png
     
  7. Kobolite

    aa Kobolite The only dutch person here!

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    hmm, a map that is set in the netherlands? As a dutch person i'm interested
     
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  8. DaDema

    DaDema L-3: Not very succesful map maker

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    And suddenly all Dutch people on this site come together on one thread
     
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    • Funny Funny x 1
  9. Pixel Brush

    Pixel Brush L1: Registered

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    This quick update is based of the advice from @DaDema and @Vel0city!

    This update just adds some more color differentiation to the two sides.
    The RED Buildings get more red.
    The BLU Buildings get more blue.

    Also less orange!

    Have some images

    Minimap of the Map


    Minimalistic View of the Minimap

    Side View of the Point

    BLU Side of the Point

    RED Side of the Point

    RED Spawn

    BLU Spawn


    Read the rest of this update entry...
     
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  10. DaDema

    DaDema L-3: Not very succesful map maker

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    Feedback:
    [​IMG]
    The HDR lighting is really bloomy. Tone it down or compile with LDR only for now.
    [​IMG]
    It is not a good idea to use a skybox as a border for your gameplay area, mainly because projectiles disappear in them
    [​IMG]
    Almost all interior places are completely dark. Just place a light and it would make these places 100% better
    [​IMG]
    The floor of your map is almost completely on the same level. This in generaly doesn't work well with TF2. Just raise some parts up and others down.
     
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  11. Pixel Brush

    Pixel Brush L1: Registered

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    I'll get to that tomorrow. Problem with the leveling thing is that then I'd be a bit too similar to viaduct...
     
  12. Floof Waffles

    Floof Waffles L5: Dapper Member

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    I'd advise not worrying about making changes to your map that seem similar to others if they benefit it in the grand scale of things, thinking like that only gets in the way. And you don't have to make it a hill like Viaduct, just some more height variation.
     
    • Agree Agree x 1
  13. Pixel Brush

    Pixel Brush L1: Registered

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    Thanks for the comfort! I'll grant you a small sneak peak at mid18... Tell me what you think about it.
    upload_2018-7-16_16-14-48.png

    Have a nice day!
     
  14. Pixel Brush

    Pixel Brush L1: Registered

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    So...

    A lot
    of people were complaining about the bright HDR and overdone Bloom on the map which I, at first, didn't get.

    The lighting seemed fine to me. I checked my options and it turns out for some reason my Settings got reset to have HDR and Bloom disabled (even though I turned it on for the purpose of Map Making).

    Either way. This version of the Map includes a lot of the complains and requests some of you had during Testing.

    These include:
    -Adjusted the size of the Capture Zone
    -Made the Skybox bigger and farther away
    -Moved the info_player_teamspawn closer together sothe spawndoors don't open anymore upon spawning
    -Switched the Full Ammopack in the Sidebuilding for a Full Healthpack
    -Switched some Ammo and Health in General

    -Adjusted the HDR and Bloom (thanks to abp and Defcon for telling me to use a env_tonemap_controller)

    -Made both spawnrooms smaller
    -Adjusted the Roofs of RED Team to be more Netherlandish

    -Added Hazard Tape in the Capture Zone so players know where the point is capable
    -Added some more Cover to the Point
    -Added some texturing to RED Spawn (as a test)
    -Added more Detail and Stuff in General
    (because people were complaining about a lack of detail in an Alpha 1 map)

    -Added a walkway up the Grassy Area so non-jumper classes (Heavy, Medic, Sniper, Engineer, Spy and more or less Pyro)

    -Added one env_cubemap (as a test) over the Point
    -Added a Sun (mostly as another test)

    -Added two new Spectator Cameras
    -Added a Secret Room above RED Spawn


    That's pretty much it!

    Enjoy this new Version and tell me anything I should add, change or remove!

    Have some images!

    Mini-Map of the Map

    Minimalistic Mini-Map of the Map (this took more than an hour to make)


    The Control Point with the new Cover and Hazard Markings (walkway up to the grassy area viewable in background)


    BLU Spawn (with an Arrow pointing toward the Point)


    RED Spawn (also with an Arrow) (the retexturing is visible too)


    A better view of the map from BLU Spawn

    The Point from BLU's Side
    The Point from RED's Side

    One of the Point's Side Buildings with some new light!



    Read the rest of this update entry...
     
  15. DaDema

    DaDema L-3: Not very succesful map maker

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    add:
    - Wall's or fences to define the edges of the map (minor issue)
     
  16. Pixel Brush

    Pixel Brush L1: Registered

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    Yeah I wanted to do that but then I did something else and forgot about it.
     
  17. Pixel Brush

    Pixel Brush L1: Registered

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    • Agree Agree x 1
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