Needs a Ghost/Train Tutorial

Discussion in 'Mapping Questions & Discussion' started by Inacio, Jan 7, 2010.

  1. Inacio

    Inacio L1: Registered

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    Needs little help here

    Have you guys got any good ones?
    I'm trying to remake the ghost from harvest_event, but I'm having a little trouble. :(
    Thanks!
     
    Last edited: Jan 7, 2010
  2. Engineer

    aa Engineer

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    There is a nice tutorial here. ;)
     
  3. Inacio

    Inacio L1: Registered

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    Thanks.
    Since I'm here already, do you see anything unusual on this log?
    When I go on the Create Game, so I can test my map out, after a few "Loading Resources" bars, the game just quits.

    Code:
    ** Executing...
    ** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
    
    Valve Software - vbsp.exe (May 19 2009)
    3 threads
    materialPath: f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf\materials
    Loading F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.vmf
    Patching WVT material: maps/roomwithghost/harvest/ground_to_green_grass_002_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (78218 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 154 texinfos to 97
    Reduced 32 texdatas to 30 (784 bytes to 703)
    Writing F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
    1 second elapsed
    
    ** Executing...
    ** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" -fast "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
    
    Valve Software - vvis.exe (May 19 2009)
    fastvis = true
    3 threads
    reading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
    reading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.prt
     454 portalclusters
    1225 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    Optimized: 8885 visible clusters (0.00%)
    Total clusters visible: 161301
    Average clusters visible: 355
    Building PAS...
    Average clusters audible: 451
    visdatasize:54774  compressed from 58112
    writing f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "f:\arquivos de programas\steam\steamapps\nove600\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf" -noextra "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost"
    
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    3 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
    Setting up ray-trace acceleration structure... Done (0.35 seconds)
    1493 faces
    1266117 square feet [182320848.00 square inches]
    1 Displacements
    378650 Square Feet [54525704.00 Square Inches]
    1493 patches before subdivision
    12673 patches after subdivision
    sun extent from map=0.087156
    8 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (4)
    transfers 944444, max 493
    transfer lists:   7.2 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #1 added RGB(4171, 2444, 1468)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #2 added RGB(1099, 314, 129)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #3 added RGB(312, 46, 13)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #4 added RGB(91, 7, 1)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #5 added RGB(27, 1, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #6 added RGB(8, 0, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #7 added RGB(2, 0, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #8 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  15/1024          720/49152    ( 1.5%) 
    brushes                203/8192         2436/98304    ( 2.5%) 
    brushsides            1238/65536        9904/524288   ( 1.9%) 
    planes                 528/65536       10560/1310720  ( 0.8%) 
    vertexes              1972/65536       23664/786432   ( 3.0%) 
    nodes                 1044/65536       33408/2097152  ( 1.6%) 
    texinfos                97/12288        6984/884736   ( 0.8%) 
    texdata                 30/2048          960/65536    ( 1.5%) 
    dispinfos                1/0             176/0        ( 0.0%) 
    disp_verts             289/0            5780/0        ( 0.0%) 
    disp_tris              512/0            1024/0        ( 0.0%) 
    disp_lmsamples       51555/0           51555/0        ( 0.0%) 
    faces                 1493/65536       83608/3670016  ( 2.3%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              738/65536       41328/3670016  ( 1.1%) 
    leaves                1060/65536       33920/2097152  ( 1.6%) 
    leaffaces             1595/65536        3190/131072   ( 2.4%) 
    leafbrushes            588/65536        1176/131072   ( 0.9%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             9954/512000      39816/2048000  ( 1.9%) 
    edges                 5646/256000      22584/1024000  ( 2.2%) 
    LDR worldlights          8/8192          704/720896   ( 0.1%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips             79/32768         790/327680   ( 0.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          1596/65536        3192/131072   ( 2.4%) 
    cubemapsamples           5/1024           80/16384    ( 0.5%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]      717620/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]       54774/16777216 ( 0.3%) 
    entdata               [variable]       17723/393216   ( 4.5%) 
    LDR ambient table     1060/65536        4240/262144   ( 1.6%) 
    HDR ambient table     1060/65536        4240/262144   ( 1.6%) 
    LDR leaf ambient      2574/65536       72072/1835008  ( 3.9%) 
    HDR leaf ambient      1060/65536       29680/1835008  ( 1.6%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/3364     ( 0.0%) 
    pakfile               [variable]         525/0        ( 0.0%) 
    physics               [variable]       78218/4194304  ( 1.9%) 
    physics terrain       [variable]         858/1048576  ( 0.1%) 
    
    Level flags = 0
    
    Total triangle count: 4016
    Writing f:\arquivos de programas\steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp
    27 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Arquivos de programas\Steam\steamapps\nove600\sourcesdk_content\tf\mapsrc\roomwithghost.bsp" "f:\arquivos de programas\steam\steamapps\nove600\team fortress 2\tf\maps\roomwithghost.bsp"
    
    
    
    
    (This one was compiled on Fast)
     
    Last edited: Jan 7, 2010
  4. Steff0o

    Steff0o L6: Sharp Member

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    you should check the console
     
  5. Inacio

    Inacio L1: Registered

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    The game closes. Instantly.
     
  6. J4CK8

    J4CK8 L11: Posh Member

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    I think that means the sun is outside the skybox. Find your env_sun and make sure it's in the skybox, and if not, move it inside.
     
    Last edited: Jan 7, 2010
  7. Inacio

    Inacio L1: Registered

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    I don't have a env_sun.

    [​IMG]
     
  8. J4CK8

    J4CK8 L11: Posh Member

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    Odd, any light_environments? Maybe try and add a sun and some lights?
     
  9. Inacio

    Inacio L1: Registered

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    I have one light_env, yes. And lights too.
    Strangely, this error only showed up since I updated it with the ghost and a few modifications.

    Would you take a look at the vtf?
     
  10. J4CK8

    J4CK8 L11: Posh Member

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    Sure, I can take a look at it, can't promise anything though.
     
  11. Inacio

    Inacio L1: Registered

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  12. J4CK8

    J4CK8 L11: Posh Member

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    Good news. I got the map to open, I think the cuase is that the ghost model is parented to the tracktrain, but the tracktrain is parented to the ghost.

    Seeing as I have removed several things in a slight trial an error, try removing 'ghost' from the tracktrains parent.

    EDIT: I think you will also need a trigger_stun parented to the tracktrain to give the stun effect from the ghost if you want that.
     
    Last edited: Jan 7, 2010
  13. Inacio

    Inacio L1: Registered

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    Great, good news. Trying it now.

    Hell yeah, I love you. <3
     
    Last edited: Jan 7, 2010
  14. J4CK8

    J4CK8 L11: Posh Member

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    xD No problem.
     
  15. Inacio

    Inacio L1: Registered

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    Well, the map now works, and all.
    The ghost, though, doesn't even show up.
    Remade the train system a few times, with no success.