Yeah, I know the title is not very straightforward. I have an idea for a gametype but I don't know how to make it work. Basically, there is a central control point. When either team captures it, they win. It does not start out locked but neither team is able to capture it. In order to be able to capture it, each team must take control of at least 3 of the various control points scattered around the main point. *I don't need help with this part* When a point is captured it becomes locked for 30 seconds to prevent it from just being captured by the other team, after which it may be captured. *I need help with this part* When a team has less than 3 points owned, they cannot capture the central control point. When they have 3 or more they can. So, if RED owns 4 points and BLU owns none, then RED can capture the central control point but BLU cannot. I don't know how to make it so that when a team has less than 3 points the central point becomes unavailable to capture for THEM, but once they have enough of the other points they can.