Need Some Map-Making Tips

Discussion in 'Tutorials & Resources' started by Svode, Jul 31, 2016.

  1. Svode

    aa Svode Take a Chance on Me

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    So, I just recently started taking interest in map designing, and am planning on making a map based off of Ctf_Landfall, but as a Control-Point map. I would appreciate any and all advice/tips/help/etc that I can get.
     
  2. Cole Slaw

    Cole Slaw L2: Junior Member

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  3. Svode

    aa Svode Take a Chance on Me

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  4. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    SAVE CONSTANTLY!
    CTRL+S IS YOUR BEST FRIEND
     
  5. Svode

    aa Svode Take a Chance on Me

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    Coming from SFM experience: I AGREE WITH YOU
     
  6. dryerlint

    dryerlint L5: Dapper Member

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    Total newbie here, but screw it, I'll try and think of some tips anyways. Take these with a grain of salt.

    1) Your job when mapping is to create an interesting and fun experience for players. Try and imagine the different ways that they will flow through areas and combat each other. Make combat interesting (with height variation, cover, etc), don't just put your players on a flat empty plane.

    2) Don't overscale or underscale your map. Walk through it with an average-speed class like Soldier to get a sense of its scale.

    3) Playtest often. Don't do any detailing/art before your first playtest, or else it will be hard to change the layout. I made this mistake.

    4) Put layout/gameplay before aesthetics. You should never give up a good layout just because of your map aesthetics.

    5) Don't except your first map to be great. 99% of people, including myself, start out with shit-maps. There's nothing wrong with shit-maps as long as you learn from them.

    6) Read the tutorials and things on this website. Personally I like grazr's in particular, especially this one: https://tf2maps.net/threads/guide-scale-and-your-map.12605/

    7) Don't use any big gimmicks for your first few maps. Things like water maps, vertical maps, etc. It's hard to pull off gimmicks, and it's much easier to just stick to the normal TF2 theme.

    8) Look at Valve maps and see how they do things. Look at their layout, the ways that players flow into areas, the ways that they can fight each other. Look at their aesthetics and details.

    9) Don't lose hope. If you receive negative feedback, don't worry, you'll learn from it. In mapping you learn from your mistakes very quickly. I'm still a newbie, but I already feel like I've learned a lot!

    10) Constantly shitpost on the steamchat
     
  7. Svode

    aa Svode Take a Chance on Me

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    Already a master at Number 10, so this has got to be easy!
     
    • Agree Agree x 1
  8. Nicky

    aa Nicky Rotten Tops

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    Height variation is one of the keys to making an interesting layout. Don't make your entire map on one brush.
     
  9. Malachite Man

    Malachite Man L6: Sharp Member

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    Hear are a few tips that I know of here they are

    1:I don't suggest you use custom content on the first few versions of your map but you could just remember PACK IT CORRECTLY

    2:Check your compile log for anything funky if it says errror then you should it somewhere on tf2 maps there will 99% be the solution to your problem

    3: here is the most important tip am going to give you DON'T CARVE EVER JUST DO IT
     
  10. Fantasma

    aa Fantasma

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