- Oct 6, 2008
- 1,947
- 445
Hi Everyone (Especially coders!),
I've taken my concept about as far as I can with my coding knowledge - perhaps you can help.
I'm using a lot of trickery here :sneaky2: to give it the impression that a lot of other things are happening with the visuals it's a lot of basic coding.
What I need help with is:
Red HUD seems to have a HUD marker at the start that blue doesn't Can't seem to find out why.
I need some conditional logic:
Red/Blue Cart Passes X Disable Pushzone
If Both RED and Blue have teleported to X then activate both pushzones
If Both RED and Blue have teleported to X - Open the Door
Or Activate New Train and Parent the model to it for the final cart.
Never done the conditional logic before:unsure:
Also with this type of setup, can you do a multi-stgae version and are you still limited to the 8 cp total or is that 8 per round? Not entirely sure as this is still experimental
Download link to bsp and vmf is here: http://forums.tf2maps.net/downloads.php?do=file&id=5989
Note: push either cart 1st but don't enter the room or you'll unsync the HUD Display
I've taken my concept about as far as I can with my coding knowledge - perhaps you can help.
I'm using a lot of trickery here :sneaky2: to give it the impression that a lot of other things are happening with the visuals it's a lot of basic coding.
What I need help with is:
Red HUD seems to have a HUD marker at the start that blue doesn't Can't seem to find out why.
I need some conditional logic:
Red/Blue Cart Passes X Disable Pushzone
If Both RED and Blue have teleported to X then activate both pushzones
If Both RED and Blue have teleported to X - Open the Door
Or Activate New Train and Parent the model to it for the final cart.
Never done the conditional logic before:unsure:
Also with this type of setup, can you do a multi-stgae version and are you still limited to the 8 cp total or is that 8 per round? Not entirely sure as this is still experimental
Download link to bsp and vmf is here: http://forums.tf2maps.net/downloads.php?do=file&id=5989
Note: push either cart 1st but don't enter the room or you'll unsync the HUD Display