Need some help completeing map - advice plz

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Jul 10, 2011.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi,

    I basically have a map done with a couple of things yet to do:

    1. Payload not working right - I seem to have everything coded right? but the map crashes as soon as I put in a team_controlpoint_master in - any ideas? If I leave it out map compiles right - but in game the cart has a glowing blue texture on it and there's no train_watcher at the bottom. Where should I look to find the issue?

    2. Optimisation:

    Some parts are easy to figure out but I have a lot of open areas - can you look at the screenshots provided and give me some clues/tips?

    ie. I have put a hint brush across (width wise facing up) the lower part of the canyon where the river is and another across the top of the cave lake is this good?

    Although I have read some of the online tutorials and such when it comes to optimizing it I haven't got a clue as to what to do here on this one.

    Note: the cave areas / passages are all sealed with area portals to separate the caves / interior to the exterior - the wood passages near the cart start are all func_detail there so it's a box there and all torches are a func_detai also.


    Can you criss-cross hint Brushes like this + or join them side by side? Thanks for the help.

     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Does your map actually have 4 stages? How many control points are there? TF2 can only handle 8 max.
     
  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Has 4 stages - 13 CP in total - thought the limit was 8 per round - can revsist that part of the map - can easily get rid of 1-3 easy but would have to increase times added.
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok looks like I might be making progress - FINALLY!!!

    Looks like payload is now working - I say looks like as game crashed last point round 1 - the payload hit a model I think - it did a weird bounce movement and then game locked up.
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok,

    Brought the CP's down to the eight maximum - cart and tranwatcher now functional!

    I'm actually proud of myself as I am using for the first time ever - MY OWN CUSTOM PAYLOAD MODEL!!!:woot:

    My issue now is that my map crashes at the last cap of the first stage. :(