Need help with trigger_changelevel

Discussion in 'Mapping Questions & Discussion' started by wnxfurry, May 1, 2009.

  1. wnxfurry

    wnxfurry L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Hello, im working on a map that will randomly choose one of 5 options in a fun sort of way.


    You shoot a target and a box falls through a few pegs and ends up where it ends up... its a rough draft and its not totally finished, although it works.. most of the time.


    The thing i can't figure out how to do is, when the box falls down into of the the slots to choose the map, how can i make it then change to the level i desire.

    Right now i have it set up to activate trigger_once which then actives trigger_changelevel, but either that doesn't work or the trigger_once isnt picking up my box which is a phxobject.

    Any help would be appreciated
     
    Last edited: May 1, 2009
  2. Malcolm

    Malcolm L3: Member

    Messages:
    123
    Positive Ratings:
    25
    I don't think it will work the way you plan it. The trigger you use is for singleplayer-maps only.

    You should consider merge the different parts into one map and choose the spawns in those parts randomly. Only my opinion.
     
  3. wnxfurry

    wnxfurry L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    na ive seen it done in other ways on some other servers
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    Either try having the box fall through the trigger_changelevel (it is a brush trigger, it's mean to be directly activated), or use the trigger_once to target a point_servercommand.
     
  5. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    Make sure you sent the flag on the trigger to phys objects (it's clients by default)
     
  6. wnxfurry

    wnxfurry L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    never knew about point_servercommand.. thanks that worked :3