Need help with set-up doors

Discussion in 'Mapping Questions & Discussion' started by Open Blade, Jun 13, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I have decided to use the yellow metal door models that are split, essentially having a lower and upper door that will move after the set up timer is finished. The upper door obviously moves up and the lower door will move down. I have a total of 6 doors (each consisting of a lower and upper door). This is a ctf map sorta set up like Hall Of Death. I need all the doors to open at same time and then remain open until end of round.

    Can somebody give me a good tutorial on how to do this. I need to know what entities I need for all of this, including a team round timer if that is what is needed to control the door models.

    Thanks much.
     
  2. Ace

    Ace L3: Member

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    Not sure about the entities but there is this for the doors
     
  3. Open Blade

    Open Blade L7: Fancy Member

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    Thanks but I've got the team controlled spawn room doors thing down fine. What I need to know is how to make set up doors work. The doors are in middle of map and ARE NOT spawn room doors. Neither team controls them and they only open once (and stay open) for the duration of the entire round when the set up timer reaches 0. They reset when a new round starts. I tried to decompile Hall Of Death since it has the same basic set up but you can't decompile that map. Other attack/defend maps are different since usually they are control point maps.

    ..........still need help with this - thanks.
     
  4. DasMatze

    DasMatze L2: Junior Member

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    Place a gametimer entity (or what it's called). Add the output OnSetupFinished | {DoorName} | Open. Also set the stay time of the doors to -1. And don't forget to deactivate the flag "Touch opens" of the doors.

    DasMatze
     
  5. Open Blade

    Open Blade L7: Fancy Member

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    Thanks, I will give that a try, via what input though? Open?

    What I have now looks like this:

    OnSetupFinshed
    Door name (RA upper door)
    Open
    0 (no delay)
    0 (only once)

    I think the -1 is set on the door itself correct? So don't use fire once or not?

    Thanks.
     
  6. Open Blade

    Open Blade L7: Fancy Member

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    Ok, I think I got the door working now. They open after set up timer ends and they stay open but...........I left the time at default 600 and when the game clock ends, nothing happens. The game just continues. It should go to sudden death or start a new round. Yes? Please, how do you do that?
     
  7. Open Blade

    Open Blade L7: Fancy Member

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    Okay, added a game round win entity and now my map restarts a new round at end of time. But, it ends in stalemate and I want sudden death. :(
     
  8. Corion

    Corion L2: Junior Member

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