Need Help With Making Forward Spawns...

Discussion in 'Mapping Questions & Discussion' started by NightHawK, Feb 26, 2009.

  1. NightHawK

    NightHawK L3: Member

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    Well my map is almost done. Having a problem though... How do i setup forward and backward spawns? (Like When BLU Caps they go forward and Red Goes Back if you catch my drift.)



    EDIT: Solved.


    Lock Please?
     
    Last edited: Feb 28, 2009
  2. Icarus

    aa Icarus

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    Link ALL info_player_teamspawn entities to the active CP. Ownership of the CP will control the spawn point's enabled state.

    For the standard 5CP push map, tie 1st forward spawns with the middle point, and the 2nd with the 4th points. Tie initial spawns to the very first CPs.
     
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    Last edited: Feb 26, 2009
  3. NightHawK

    NightHawK L3: Member

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    Thanks. Icarus <3. Gonna compile real fast and test it.

    Edit:

    Now i'm spawning in the forward spawns instead of the main spawn. (Not good)
     
    Last edited: Feb 27, 2009
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    There was a 5-point CP test-map thing included with the source SDK when I downloaded it. It had working forwarded spawning for you to reference IIRC. I can't open it to check presently.

    Sadly, I can't remember the name out of the giant list of stuff now in the folder...but it should be in your: \sourcesdk_content\tf\mapsrc folder
     
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  5. NightHawK

    NightHawK L3: Member

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    Well. I fixed the problem. I was trying to make forward spawns for a payload attack and defend map. So i got out badwater and look at the forward spawns and such. And Bam fixed it. Thanks for the help.
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    You probably found this:

    First spawn: Red/Blu spawn for round: roundname (enabled)
    Forward spawn: Red/blu spawn for round: <empty>

    When the cp ownership has changed: Disable First spawn, enable Forward spawn.

    (please, next time add how you fixed it (not just look at badwater) that will help people, and it might give you some thanks hits :) )