Need help with format of map

Discussion in 'Mapping Questions & Discussion' started by WombatSauce, Dec 22, 2015.

  1. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    Hi, im new to mapping, and i cant compile and run the maps i make, and its not because they aren't sealed, or that there isn't a spawn. I think its because themaps are in a .rmf format, instead of .vmf. i tried to make a new map, and i put the name .vmf, but then it changed it to .rmf. How would i fix this, and if that's not a legitament problem, what's probably going on?
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,005
    Positive Ratings:
    1,157
    RMF files, if I'm not mistaken, are associated with GoldSource, the predecessor to the Source engine. Might you have accidentally set Hammer's game configuration to a GoldSource game like the original Half-Life or Team Fortress Classic?
     
    • Thanks Thanks x 1
  3. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    how would i change it to source?
     
  4. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,439
    Positive Ratings:
    1,186
    If you are using Hammer from TF2 folder, you can go Tools->Options and in Game Configurations tab change configuration to TF2.
     
  5. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    ok thanks. will all my projects be converted to .vmf if i do this?
     
  6. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,439
    Positive Ratings:
    1,186
    No, but all projects you will create will be in VMF.
    To my knowledge, you also can open RMF projects and then convert them into VMF.
     
    • Thanks Thanks x 1
  7. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    the game configuration was set to tf2, but the map typemas hl2/ tfc, and i set it to hl2 (tf2 wasn't an option, even though i got hammer out of the tf2 folder)
     
  8. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    947
    Positive Ratings:
    929
    The game configurations you should be presented with are 'Counter-Strike: Source', 'Day of Defeat: Source' and 'Team Fortress 2'. I'm suspecting that your hammer thinks it's not using the Source 2007 engine. Have you opened a different hammer before?
    Anyways, you are gonna have to setup everything manually I gues. Add "Team Fortress 2" as a configuration and edit most things to match up with this:
    [​IMG] [​IMG]
     
    • Thanks Thanks x 1
  9. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    thanks, but my settings were the same. What else could it be? also, could this be causing my face edits/ displacements to reset whenever iclose hammer?
     
  10. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

    Messages:
    487
    Positive Ratings:
    127
    Yes. GoldSource games did not have displacements.
     
    • Useful Useful x 1
  11. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    thx cheesy
     
  12. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    can anyone tell me why it still isn't working?
     
  13. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,004
    Positive Ratings:
    543
    Are you using the version of Hammer found with in the /tf folder, or are you using the SDK?
     
  14. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    /tf folder
     
  15. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,439
    Positive Ratings:
    1,186
    Valve broke SDK not too long time ago. When using SDK version of Hammer with picking game and creating file/opening existing one, it says something about window elements and viewports are shown with no grid, nothing in them and you can't map at all.
    What doesn't work? It still saves in RMF? Pick VMF manually when saving the map
     
  16. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    it still saves in rmf, and if i try to save in vmf, the file doesn't work, and any new maps also got to rmf.
     
  17. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,439
    Positive Ratings:
    1,186
    Oh, i don't know how to fix THAT. The only advice i can give you is to do something with Hammer: pick TF2 and apply changes (did you apply them?), delete cfg of hammer (don't know where is it), check game cache in steam... Didn't meet this problem at all, sorry.
     
  18. Vel0city

    aa Vel0city func_fish

    Messages:
    1,930
    Positive Ratings:
    1,540
    Something about Hammer's config isn't allowing you to save as a VMF. May I suggest deleting the gameconfig.txt, hammer.bat and hammer.exe and then have Steam check your game cache? That should reset it to the default settings.
     
  19. WombatSauce

    WombatSauce L3: Member

    Messages:
    115
    Positive Ratings:
    6
    ok thx. this wont delete my maps, right?
     
  20. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    947
    Positive Ratings:
    929


    It's always a good idea to keep backups somewhere, however. Most people use cloudstorage for that.
     
    • Thanks Thanks x 1